
In Defense of a Dragon
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
IDoaD is a simple tower defense, where the path followed by the enemies grows after each wave. The game's name comes from the fact that this path forms the dragon curve.
I was going for the idea that you play this little game in what is (as far as you can tell) the entire world, but then at the end of the wave it grows, and your "small world" becomes a bit bigger (although the things in it don't grow, so you can see the smaller things that you placed earlier in the game).
I didn't get to checking for any sort of collision/overlapping so you're free to place towers anywhere you like (on the path, on other towers, the possibilities are endless!). You can enforce placing towers in open spaces yourself if you're looking for a bit of an extra challenge. :)
I used Ebiten for an engine, which I opted for over raylib-go because it's web build supports audio. Except I didn't end up getting a chance to do any audio, and the web build's rendering is a bit broken for some reason. :(
Also it isn't optimized in any way whatsoever so it will start slowing down/lagging if you get far enough.
Windows (x64, 640x480 window):
Source:
I was going for the idea that you play this little game in what is (as far as you can tell) the entire world, but then at the end of the wave it grows, and your "small world" becomes a bit bigger (although the things in it don't grow, so you can see the smaller things that you placed earlier in the game).
I didn't get to checking for any sort of collision/overlapping so you're free to place towers anywhere you like (on the path, on other towers, the possibilities are endless!). You can enforce placing towers in open spaces yourself if you're looking for a bit of an extra challenge. :)
I used Ebiten for an engine, which I opted for over raylib-go because it's web build supports audio. Except I didn't end up getting a chance to do any audio, and the web build's rendering is a bit broken for some reason. :(
Also it isn't optimized in any way whatsoever so it will start slowing down/lagging if you get far enough.
Links
Windows (x64, 1280x960 window):Windows (x64, 640x480 window):
Source: