
Insekter!!

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About
Insekter!!!! is a game about bugs (:spider:), :gun: and escaping the desolate wasteland of Tellus in a not too distant future.Run, shoot, hide behind doors and buy guns from oddly convenient gun depots (_that will inexplicably kill you if you can't fork up the cash_ :joy:) as you make your way to the escape pod on the other end of the bunker.
Controls
Move around using WASD or the arrows.Aim and shoot using the mouse.
'M' toggles in-game audio.
Created by
Code:
- Andreas Brommund
- Dan Hemgren
- David Skeppstedt
Graphics:
- Viktor Rosenberg
Music:
- Dan Hemgren
- Viktor Rosenberg
Sound:
- Dan Hemgren
Comments8


picapica2 May 2017, 20:34
That's some hardcore space capitalism when the vending machine kills you for being in debt! I was about to give up really early, I kept dying in the very first time I met the bugs. But! I persisted and was rewarded. It was very satisfying to get the Big Gun after fighting so hard for it (I especially liked that it was so powerful that it pushed me backwards). Then it was really fun for a good while. The music is nice and adds to the stressfulness. Unfortunately I managed to end up out of the level somehow, out in the black area. Too bad, because it felt like I was getting close! Anyway, it was fun!
(I feel compelled to say that spiders aren't insects, even if that is completely irrelevant to the game.)
(I feel compelled to say that spiders aren't insects, even if that is completely irrelevant to the game.)

Somnium7 May 2017, 18:54
An entertaining game!
The graphics were quite nice, and the soundtrack was excellent! The gunplay was satisfactory, however the spawn rate of the spiders made it pretty hard to navigate, especially with the end game gun; the recoil was so powerful that is was almost impossible to move and shoot at the same time, and the spiders respawned so fast, that this made it really hard to cut a path through them.
On the other hand, when I finally reached the escape pod, this also meant that the victory felt well deserved indeed. The two upgrade guns felt very satisfying (except for the recoil on the last gun, as mentioned above), and had a significant effect to justify the extra expenditure of credits. The game had excellent atmosphere, with a lot of nice visual and audible effects to really enhance the experience. If you have the opportunity, you should consider making a post-LD version with an extra bugfix pass, as the underlying game is very satisfying.
I did run into a few bugs (pun not intended ;) ) - at some point in the beginning, after getting the first gun and firing at the first spiders, the "move left" control suddenly locked, causing the main character to always run to the left, even when no buttons were pressed. And for the south-most gun-seller, the gun-labels are rendered upside down.
>Spiders everywhere!
>Grab a suitable weapon,
>and blast your way through!
The graphics were quite nice, and the soundtrack was excellent! The gunplay was satisfactory, however the spawn rate of the spiders made it pretty hard to navigate, especially with the end game gun; the recoil was so powerful that is was almost impossible to move and shoot at the same time, and the spiders respawned so fast, that this made it really hard to cut a path through them.
On the other hand, when I finally reached the escape pod, this also meant that the victory felt well deserved indeed. The two upgrade guns felt very satisfying (except for the recoil on the last gun, as mentioned above), and had a significant effect to justify the extra expenditure of credits. The game had excellent atmosphere, with a lot of nice visual and audible effects to really enhance the experience. If you have the opportunity, you should consider making a post-LD version with an extra bugfix pass, as the underlying game is very satisfying.
I did run into a few bugs (pun not intended ;) ) - at some point in the beginning, after getting the first gun and firing at the first spiders, the "move left" control suddenly locked, causing the main character to always run to the left, even when no buttons were pressed. And for the south-most gun-seller, the gun-labels are rendered upside down.
>Spiders everywhere!
>Grab a suitable weapon,
>and blast your way through!
Grim15 May 2017, 08:55
Wow this game really surprised me! I feel as if this has some serious legs to it. The weaponry feel so nice because of the nice combination of the screen effects and sounds. Also I like how the game plays on the natural unease of giant bugs.
The controls worked quite well most of the time but I may have found a bug where they weren't responding at all for a short duration, but other than that excellent work!
The controls worked quite well most of the time but I may have found a bug where they weren't responding at all for a short duration, but other than that excellent work!

ccglp16 May 2017, 11:25
The cam shake is good, but as others commenters say, the "energy feature" seems like an overkill for this game. Maybe with more polish you can get a good game.
(Get a bug where I couldn't buy anything from the store for a while)
(Get a bug where I couldn't buy anything from the store for a while)
alexDonazzan16 May 2017, 11:44
it was cool but with a bug, i go accross the wall and impossible to come back even... :'(
You can also test my game if you want : https://ldjam.com/events/ludum-dare/38/locker-c-18
You can also test my game if you want : https://ldjam.com/events/ludum-dare/38/locker-c-18
Anubhav Kashyap19 May 2017, 17:09
Cool game. :thumbsup:

OccultOne20 May 2017, 08:14
Please let people skip the text at the beginning.
The gameplay itself was fun, but the spawn rate of the enemies was huge, and the AI wasn't robust enough to either be a challenge, or to pathfind in any way that made it possible for them to be worth spending time on. I just farmed their spawn point, bought the machine gun, and walked thru the rest of the level shooting. Good job with the music!
The gameplay itself was fun, but the spawn rate of the enemies was huge, and the AI wasn't robust enough to either be a challenge, or to pathfind in any way that made it possible for them to be worth spending time on. I just farmed their spawn point, bought the machine gun, and walked thru the rest of the level shooting. Good job with the music!

This game has _some juice_ to it - cam shake, music triggers etc, but I guess you guys ran out of time to do a final polish, as there's some pretty annoying (unintentional) bugs that sour the overall experience I'm afraid.
As you mention in your About section, using health as the same resource to buy equipment is interesting, but letting that kill the player by letting you 'over spend' is pretty unfair... one of the bugs shoots a homing bullet that never seems to vanish, even if its already hit you and taken health which... is also pretty unfair...
Theres something here you could definitely work on if you want to continue with this project post Jam, but it could definitely use some polish