
Intergalactic Gold Rush
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
ATTENTION: WebGL builds are Post-Jam builds, so don't use them for judging! See below for more instructions.
ATTENTION: WebGL builds are Post-Jam builds, so don't use them for judging! The web-hosts below lists out a couple of downloadables. Download the builds that has a version number below 1.0 (e.g. v0.6) for your platform to grab the build created within the Ludum Dare 38 rules (with a few critical bug fixes).
* Itch.io
* GameJolt
More Post-Jam Web Builds
* Newgrounds
* Kongregate
It's the Apocalypse! Your world has started crumbling around you and monsters are out to eat you! Try to survive as long as possible while collecting the gold needed to save your planet!
*Intergalactic Gold Rush* is an arcade-style game of scoring big and surviving as long as possible. How do you do that? Collecting Gold Bricks, of course! Even better: If you collect a Gold Coin, you'll multiply the amount of Gold you receive! How does collecting gold save your planet? Who knows. Does it really matter?
As you move your character around the world, the landscape will begin to crumble around you and monsters will hunt you down. Don't stay still for too long or you risk not only getting eaten, but the land falling out from under you. Fall into the abyss and it's game over!
Thankfully, you have a magic gift for being able to create new land masses around you! Your magic's not unlimited, unfortunately, but it is regenerating. Luckily, there are also heart icons you can pick up in-case you lose any health and an armor icon for temporary invincibility!
So get out there and save the world before it falls apart beneath you!
All setup schemes below are supported at the same time.
Keyboard, 2 hands using Arrow Keys
* Arrow Keys to move
* Z to jump
* X to use magic
Keyboard, 1 hand using WASD
* WASD to move
* Space to jump
* E to use magic
Keyboard, 2 hands using WASD & mouse
* WASD to move
* Space to jump
* Left-click the mouse button to use magic
Xbox 360 controller
* Left-stick to move
* A to jump
* B to use magic
* v0.6 - Making the magic controls more reactive. It still requires the player to be standing on land to activate.
* v0.5 - Fixing the player falling forever on lower-power machines. Made the enemy actually spawn properly over time. Hopefully the survival times are sorted correctly now.
* v0.4 - Making the character movement not dependent on frame-rate. Previous problem was actually worse than it sounds: faster frame-rate caused player to go slower!
* v0.3 - Fixing the magic meter from being infinite.
* v0.2 - Fixing crucial bugs: high scores weren't being logged correctly. Previously, you *always* had to exceed your previous score to get a new high score, even though high scores logs up to 10 entries.
* v0.1 - Initial release
* v1.4 - Fixed credits. Changed the graphics for a few power-ups.
* v1.3 - Added lava biome. Enemies now make noises! Also, new footstep sounds! And new music!
* v1.2 - Making the magic controls more reactive. You can even jump off the ledge and cast it below you.
* v1.1 - Hopefully the survival times are sorted correctly now. Made spotlight that lets you know where the center of the magic is going to be casted more subtle.
* v1.0 - Creating distinct biomes. Adding desert, rocky area, new elevations, and glaciers. Added Bronze and Silver tier items. Bronze, Silver, Gold, and multiplier coin now all recover a little bit of magic.
* Gold bars and power-ups only generates on new landmasses. So does enemies.
* Don't forget to jump! You can jump over enemies and terrains.
* Standing in water makes your magic meter regenerate faster.
* Standing in a forest makes your magic meter regenerate slower.
* Use mountains to keep enemies from approaching you.
* Collect gold coins first if there are a lot of gold bars around. The multiplier are on a limited timer.
* Blue coins also makes the magic meter regenerate very rapidly. Use that to your advantage!
Downloads:
ATTENTION: WebGL builds are Post-Jam builds, so don't use them for judging! The web-hosts below lists out a couple of downloadables. Download the builds that has a version number below 1.0 (e.g. v0.6) for your platform to grab the build created within the Ludum Dare 38 rules (with a few critical bug fixes).
* Itch.io
* GameJolt
More Post-Jam Web Builds
* Newgrounds
* Kongregate
Description:
It's the Apocalypse! Your world has started crumbling around you and monsters are out to eat you! Try to survive as long as possible while collecting the gold needed to save your planet!
*Intergalactic Gold Rush* is an arcade-style game of scoring big and surviving as long as possible. How do you do that? Collecting Gold Bricks, of course! Even better: If you collect a Gold Coin, you'll multiply the amount of Gold you receive! How does collecting gold save your planet? Who knows. Does it really matter?
As you move your character around the world, the landscape will begin to crumble around you and monsters will hunt you down. Don't stay still for too long or you risk not only getting eaten, but the land falling out from under you. Fall into the abyss and it's game over!
Thankfully, you have a magic gift for being able to create new land masses around you! Your magic's not unlimited, unfortunately, but it is regenerating. Luckily, there are also heart icons you can pick up in-case you lose any health and an armor icon for temporary invincibility!
So get out there and save the world before it falls apart beneath you!
Controls:
All setup schemes below are supported at the same time.
Setup #1
Keyboard, 2 hands using Arrow Keys
* Arrow Keys to move
* Z to jump
* X to use magic
Setup #2
Keyboard, 1 hand using WASD
* WASD to move
* Space to jump
* E to use magic
Setup #3
Keyboard, 2 hands using WASD & mouse
* WASD to move
* Space to jump
* Left-click the mouse button to use magic
Setup #4
Xbox 360 controller
* Left-stick to move
* A to jump
* B to use magic
Devlog:
Jam build:
* v0.6 - Making the magic controls more reactive. It still requires the player to be standing on land to activate.
* v0.5 - Fixing the player falling forever on lower-power machines. Made the enemy actually spawn properly over time. Hopefully the survival times are sorted correctly now.
* v0.4 - Making the character movement not dependent on frame-rate. Previous problem was actually worse than it sounds: faster frame-rate caused player to go slower!
* v0.3 - Fixing the magic meter from being infinite.
* v0.2 - Fixing crucial bugs: high scores weren't being logged correctly. Previously, you *always* had to exceed your previous score to get a new high score, even though high scores logs up to 10 entries.
* v0.1 - Initial release
Post-Jam build:
* v1.4 - Fixed credits. Changed the graphics for a few power-ups.
* v1.3 - Added lava biome. Enemies now make noises! Also, new footstep sounds! And new music!
* v1.2 - Making the magic controls more reactive. You can even jump off the ledge and cast it below you.
* v1.1 - Hopefully the survival times are sorted correctly now. Made spotlight that lets you know where the center of the magic is going to be casted more subtle.
* v1.0 - Creating distinct biomes. Adding desert, rocky area, new elevations, and glaciers. Added Bronze and Silver tier items. Bronze, Silver, Gold, and multiplier coin now all recover a little bit of magic.
Hints (Only read if you are stuck!):
* Gold bars and power-ups only generates on new landmasses. So does enemies.
* Don't forget to jump! You can jump over enemies and terrains.
* Standing in water makes your magic meter regenerate faster.
* Standing in a forest makes your magic meter regenerate slower.
* Use mountains to keep enemies from approaching you.
* Collect gold coins first if there are a lot of gold bars around. The multiplier are on a limited timer.
* Blue coins also makes the magic meter regenerate very rapidly. Use that to your advantage!