
It's square to be a cube
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
My first entry to Ludum dare, got stuck on some collision thing and mechanics way too long, next time I will lower my goals quite a bit or/and use some premade engine.
Anyway, its made in good ol' HTML & JavaScript - drawing using a Canvas and all that good stuff. Tried to make it somewhat responsive so you could play fullscreen with F11 if you'd like. I used requireJS just o ease the work of loading different JS files on the fly, and some jQuery is thrown in for good measure. Oh, and not to forget - SFXR for the sound.
EDIT:
After reading the rules I realized some bugfixes are allowed with a changelog highlighting changes, wish I realized this right after so everyone didn't have to play with the broken collision.
Changelog:
- V1.1 Fixed collision a bit, not perfect but removed alot of wierd sticking to corners.
You can play here: GAME LINK
PS. If you are interested you can press Insert/Delete to toggle debug mode that basically shows performance (top left is ms between logic updates, and top right is ms between rendering updates) and some debugging lines and stuff I needed when I was trying to figure out collision that kinda made a pretty sweet effect.
Here's the source: Source
Anyway, its made in good ol' HTML & JavaScript - drawing using a Canvas and all that good stuff. Tried to make it somewhat responsive so you could play fullscreen with F11 if you'd like. I used requireJS just o ease the work of loading different JS files on the fly, and some jQuery is thrown in for good measure. Oh, and not to forget - SFXR for the sound.
EDIT:
After reading the rules I realized some bugfixes are allowed with a changelog highlighting changes, wish I realized this right after so everyone didn't have to play with the broken collision.
Changelog:
- V1.1 Fixed collision a bit, not perfect but removed alot of wierd sticking to corners.
You can play here: GAME LINK
PS. If you are interested you can press Insert/Delete to toggle debug mode that basically shows performance (top left is ms between logic updates, and top right is ms between rendering updates) and some debugging lines and stuff I needed when I was trying to figure out collision that kinda made a pretty sweet effect.
Here's the source: Source