
Ludum Dare #38compo
Journeys of the Blowfish
You are a blowfish and you need to collect some gems on different planet-ish places. Your only tools are your amazing jumping abilities and grapling to surfaces by inflating yourself. Good luck!
KNOWN BUGS:
Target jump counts are broken. Here are the targets ~~till i fix it~~. (Turns out I don't have time for that this week.)
Start Here - At most 5 jumps
Atmos - At most 12 jumps
Tree - At most 35 jumps
Shell - At most 35 jumps
Monster - At most 45 jumps
Fragrance - At most 50 jumps
Controls:
Explained in the game menu. Uses only mouse controlls.
I will write more detail later on.
WINDOWS / MAC / LINUX
https://www.dropbox.com/sh/bu0f5p607srzr69/AADDdg2hIbhcZAjoDZSr6srZa?dl=0
TIMELAPSE
KNOWN BUGS:
Target jump counts are broken. Here are the targets ~~till i fix it~~. (Turns out I don't have time for that this week.)
Start Here - At most 5 jumps
Atmos - At most 12 jumps
Tree - At most 35 jumps
Shell - At most 35 jumps
Monster - At most 45 jumps
Fragrance - At most 50 jumps
Controls:
Explained in the game menu. Uses only mouse controlls.
I will write more detail later on.
WINDOWS / MAC / LINUX
https://www.dropbox.com/sh/bu0f5p607srzr69/AADDdg2hIbhcZAjoDZSr6srZa?dl=0
TIMELAPSE
Comments7

fueelin16 May 2017, 05:01
Agree with the other comments. Gravity was a bit weird, but the target scores were a really nice addition. Those add a lot of potential depth/replay value. I also really liked the art. Nice work!

Drury16 May 2017, 17:20
Neat idea. I like how you can choose whether to roll around a bit or stick yourself to a surface, and have enough time to decide as you fly.
The color scheme is quite rich which is great, but sometimes I got confused about what's in the foreground and what's in the background and didn't instantly realize I could pass through parts of the level.
Other than that, great job.
The color scheme is quite rich which is great, but sometimes I got confused about what's in the foreground and what's in the background and didn't instantly realize I could pass through parts of the level.
Other than that, great job.

Evan Minto17 May 2017, 03:20
I like the concept, but the gravity is a bit hard to figure out, especially with the weird rotation. At any given moment I can't consistently predict what will happen when I jump, so it's hard to come up with a good strategy other than spamming jump to get through the level. The pixel art's not bad, but a lot of the sprites are different resolutions (the character isn't even pixel art at all) which makes it feel a bit disjointed.
And props for the level design, which is surprisingly intricate for how simple the game appears at first glance (I like the tree level).
And props for the level design, which is surprisingly intricate for how simple the game appears at first glance (I like the tree level).
sdot201722 May 2017, 16:09
mercy meco to source code unity 3d have fun

TastyMascarpwne31 Jul 2017, 06:28
I really like the concept and I feel like the gravity is just fine. I think the levels are a little big as it takes a really long time to get from one point to another.

Logicon2112 Aug 2017, 15:38
Neat game. For some reason this showed up while I was trying to find LD39 games though.






Anyhow I like that you put up challenge scores of how few moves people can try to beat it in. Gives some more depth to have these.