Land Ahoy!

Land Ahoy!

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.29
fun: 3.29
innovation: 3.50
theme: 4.50
graphics: 4.67
audio: 1.00
humor: 2.00
mood: 3.20
It is the year 1492, and the earth is flat. Christopher Columbus is attempting to discover the New World. The only problem is, he keeps falling off the earth! Can you help him navigate the high seas and reach the New World safely?

About


I made the game as a solo developer over the course of two and a half days. The game runs on my homemade game engine. The game is 95% C++ and 5% AngelScript. I used Visual Studio 2013 for the programming. The modeling and texturing was done in Blender and GIMP. I used the awesome space-3d tool to generate the skybox (https://github.com/wwwtyro/space-3d). The font I used is called "Vinque". Unfortunately I did not have time to add sounds.

System Requirements

* Windows 7 or newer (64-bit only)
* Visual C++ 2013 x64 runtimes
* A DX11 graphics card with up-to-date drivers

Links

* Download link
* YouTube video link

Note


The game engine is built first and foremost for multiplayer games and it has a client/server architecture which means that even for single player games (such as Land Ahoy!) there is some network communication going on. Depending on your firewall settings you may get a popup asking you to confirm the connection. Rest assured the game is not communicating with the outside world in any way. The only connection is between the client and server within the same process. You can verify this with a tool such as Wireshark.

If the game runs poorly on your machine you can disable some graphical effects. There is no settings menu but you can press F12 to open the debug overlay and then F8 to open the render options. Try turning off SSAO or shadows if performance is bad.
Found a bug?
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