
Lasers around the world
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Hi,
This is my first jam and I'm not that good for graphical assets (or sounds btw) which is why the game might look a little rough around the edges. Nevertheless I learned a lot of things during this jam.
When you start the game you should remap the controls since I use an AZERTY keyboard (I'm using q and d for left and right).
It's quite a short game because there are only 5 levels but I didn't have time to make more assets and levels.
You must go around the planet to reach the other side of the portal and go to the next level.
There are some powerups to add some effects your laser (bounce, rate of fire and damage).
Gravity is dependent of the distance from the planet and the planet's size/mass.
- Visual Studio Community
- sfxr
- paint.net (yeah ...)
I made all the assets myself (which explains why they are so bad), well the sounds are pretty easy to make with sfxr but I had no time (and skills) to make them from scratch.
Github Release
This is my first jam and I'm not that good for graphical assets (or sounds btw) which is why the game might look a little rough around the edges. Nevertheless I learned a lot of things during this jam.
When you start the game you should remap the controls since I use an AZERTY keyboard (I'm using q and d for left and right).
It's quite a short game because there are only 5 levels but I didn't have time to make more assets and levels.
You must go around the planet to reach the other side of the portal and go to the next level.
There are some powerups to add some effects your laser (bounce, rate of fire and damage).
Gravity is dependent of the distance from the planet and the planet's size/mass.
Tools
- Unity 5- Visual Studio Community
- sfxr
- paint.net (yeah ...)
I made all the assets myself (which explains why they are so bad), well the sounds are pretty easy to make with sfxr but I had no time (and skills) to make them from scratch.
Links
Github RepoGithub Release