
Little Italy
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Everyone has very limited amount of places that he or she visits during a day. This collection of places creates his/her own small world. Little Italy is not innovative, not visually gorgeus but tells a story about taxy driver in some generalized town district. In this district our main hero(driver) helps people with moving to another place.
Main goal - earn as much points as you can during limited amount of time. Points could be earned after completed trips. Arrow will lead you to next waypoint.
Download - https://hikimori911.itch.io/little-italy
Source code - https://github.com/DShamaev/LittleItaly
Controls: (also has partial controller support)
WASD or arrows - movement
Space - handbrake
R - restart level
Techical details:
- based on advanced vehicle UE4 template
- only blueprints
- hand-made models
Change log
v1
- initial LD release
v1.0.2:
- fixed shadows
- improved performance a little bit
Roadmap (sorted by priority from top to bottom)
- fix shadows of buildings (done)
- add another AI-driven vehicles
- add drifting and bouncing fences
- improve design
And thank you for your time. If you have any questions, suggestions or just want to say hi, please don't be shy, write some comments.
Music by Latch Swing
Special thanks to Vurfen, Trigor for their help.
And thanks to all testers during a jam
Looking for someone who could help me with improving overall design
Some screenshots:
Main goal - earn as much points as you can during limited amount of time. Points could be earned after completed trips. Arrow will lead you to next waypoint.
Download - https://hikimori911.itch.io/little-italy
Source code - https://github.com/DShamaev/LittleItaly
Controls: (also has partial controller support)
WASD or arrows - movement
Space - handbrake
R - restart level
Techical details:
- based on advanced vehicle UE4 template
- only blueprints
- hand-made models
Change log
v1
- initial LD release
v1.0.2:
- fixed shadows
- improved performance a little bit
Roadmap (sorted by priority from top to bottom)
- fix shadows of buildings (done)
- add another AI-driven vehicles
- add drifting and bouncing fences
- improve design
And thank you for your time. If you have any questions, suggestions or just want to say hi, please don't be shy, write some comments.
Music by Latch Swing
Special thanks to Vurfen, Trigor for their help.
And thanks to all testers during a jam
Looking for someone who could help me with improving overall design
Some screenshots: