
LOST PLANET(oid)
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are an intergalactic explorer, and you've crash landed on a tiny planet.
Find the stuff to fix your ship, and get home!
A Compo entry I made just in time (again), so some shortcuts were taken!
As with all my LD entries, I'll throw all the assets I made up on OpenGameArt later, because why waste assets, amirite?
Links
* Play The Game (WebGL)
* Source Code
* Screenshots: maybe coming?
* Download the Spritesheet
Tools Used:
* Unity for muh engine
* BFXR for beeps and voooshes
* Paint.Net for my pixelart _such as it is_
* The ubiquitous DB32 color pallete to pretend I know what I'm doing
* Font used was PRESS START 2P under the Open Font Licence
Known Issues
* I have a 'pixel perfect camera' method that can sometimes be broken wide open by using the web player fullscreen button - if you see the entirety of the game map instead of the 'room' you are in, please just refresh the page and hit the fullscreen button after the game has has begun
* No player animations as I hit a wall with mecanim and didn't have time to rewrite to use sprite arrays
* No music because I always leave that until last and ran out of time :disappointed:
Find the stuff to fix your ship, and get home!
A Compo entry I made just in time (again), so some shortcuts were taken!
As with all my LD entries, I'll throw all the assets I made up on OpenGameArt later, because why waste assets, amirite?
Links
* Play The Game (WebGL)
* Source Code
* Screenshots: maybe coming?
* Download the Spritesheet
Tools Used:
* Unity for muh engine
* BFXR for beeps and voooshes
* Paint.Net for my pixelart _such as it is_
* The ubiquitous DB32 color pallete to pretend I know what I'm doing
* Font used was PRESS START 2P under the Open Font Licence
Known Issues
* I have a 'pixel perfect camera' method that can sometimes be broken wide open by using the web player fullscreen button - if you see the entirety of the game map instead of the 'room' you are in, please just refresh the page and hit the fullscreen button after the game has has begun
* No player animations as I hit a wall with mecanim and didn't have time to rewrite to use sprite arrays
* No music because I always leave that until last and ran out of time :disappointed: