Mind The Gap (First Ludum Dare)

Mind The Gap (First Ludum Dare)

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.81
fun: 2.67
innovation: 3.39
theme: 2.25
graphics: 2.11
audio: 2.00
humor: 1.76
mood: 2.12
Link to the game(hosted on google):
Windows:
https://drive.google.com/file/d/0B7ab7jInYSyscnhJazhxNy1YREk/view?usp=sharing

Mac:
https://drive.google.com/file/d/0B7ab7jInYSysTF9ldzBDUXAwOGs/view?usp=sharing

Linux:
No Build

WebGL(itch.io):
https://izunah.itch.io/mind-the-gap-ld38

WebGL 1.1 (itch.io):
https://izunah.itch.io/mtgalpha

Link to the post mortem: https://ldjam.com/events/ludum-dare/38/mind-the-gap/mind-the-gap-post-mortem-finally

Hello Everyone!

Thanks for checking my page!

*(More screenshots and links to the source code at the bottom)*

This is the first every LD I have ever taken part in. While I did not finish even half of what I intended, I am excited to have drawn the line in the sand and have a working playable game for you guys to check out. I wasn't able to get to the tutorial part of the game, so below is a basic list of how to play the game.

Controls:

Customizable at the splash screen, the inputs used by the game are: Horizontal, Vertical, Fire1, Fire2

W/A/S/D(Horizontal, Vertical): Move your character around the board.

Left Mouse(Fire1):

Does three important things, fires your grapple, pulls enemies that you have grappled, and destroys enemies during their vulnerable states (indicated by turning white temporarily.)

Right Mouse(Fire2):

Does one important thing, pulls your character to a grappled enemy. This is used to escape your side when you are overwhelmed.

Rules of the Game

Enemies will spawn on both sides, fire your grapple to grab the enemy, pull them to you, and destroy them for points. The more enemies that spawn while your on one side the higher the multiplier gets. You can also increase your multiply by pulling enemies over and not destroying them.

Swapping sides with the (default)Right Mouse resets your multiplier, but may be the key to staying alive.
The score gained per kill is determined both by your combo and multiplier, so the key to big highscores is both.

You are not able to grapple or destroy enemies on your side of the board.

Good Luck!

I don't know if there are comments on the final submission, but if there are, please leave one and let me know your thoughts / experiences / and optionally your high score.

In the coming days I'll add a blog post talking about the development of the game; what I was aiming for, what went right, what went wrong and so on. Hopefully you'll swing by to check that out once it is up.

Link to the source code(on bitbucket):
https://bitbucket.org/Izunah/ld38mindthegap

Tools used: Unity 5.6, Visual Studio 2017, BFXR, Google
Found a bug?
Tell us on Discord