Goo Game
A simple puzzle type game built on top of MonoGame 😃
Drag the goo to the sink using the mouse
Made in 72 hours by Leo Mahon (Programming) and Luke Dummot (Music & Sound + Level Design)
(- 1 working day technicaly ...next time I'm taking the day off and maybe the day after as well zzzzzzz 😆)
Links
Windows Download: https://koreus737.itch.io/goo
Source Code: https://github.com/koreus7/GameMagic
Controls:
Right click: Attract nearby goo
R: Restart Level
T: Return Goo to the start
CTRL: Show placement menu
Left Click + CTRL: Place Orb
M: Toggle mute music
You can scroll through the menu and Left click to place if you have any of those orbs available.
The post-jam version includes fixes to the planets to make goo orbit more smoothly and a dev console which lets you save your own levels. (~ to open console, gm.DevMode() gm.Save("levelname") gm.Load("levelname") keys Q - E && A - D to place stuff oh and g as well). F3 to view colliders if you fancy.
You need DirectX 9 and .Net 4.0 + to run it.



Comments23
The gameplay was good fun, though it could have done with a few more levels to properly explore each concept. I also felt that there perhaps could have been a gradual drop in the force that the red ball exerted on the goo as it got further away rather than a sudden cutoff, but that didn't really affect the gameplay too much.
Keep it up!
-Skruffye
I really enjoyed all the levels. Then I hit a surprise *Game over* screen all of a sudden. Not sure if that was the last level or what? The level transition is also just an instant cut. A small delay and audio cue would improve the experience I reckon.
Splendid work!
You could add more interesting concepts and especially touch controls (this would have been awesome entry, being it for embedded devices).
Anyways, congratulations on making a game. I enjoyed it!
It's really relaxing and beautiful to watch, thanks for that. :)
Loved every design element I've seen, can't stop thinking of more complexe mechanics with this basis.
Awesome entry guys!
Got several crashes in jam version, but I guess you already fixed it in post.
Good Job :)
One small nitpick I have for this game is that the controls didn't feel quite as crisp as I wanted, and the white goo often got lost or stuck.
Overall nice game idea! I normally don't enjoy puzzle games much but this one was quite fun
Also found the QWEASDFZXC buttons spawned random things. Seriously thought I broke the game with that one hahaha.