
Orbital Wobble
This game is from ldjam.com, which is currently unavailable.
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One man. One dream. 48 hours. Zero f\*\*ks given.
Orbital Wobble is a goddamn mess of a pseudo-mobile speedrunning game with unpolished physics, unimpressive power-ups, a way too literal interpretation of the words 'small world' (as you are a tiny planet racing through the universe), a terrible 10 second background music loop, and barely any actual content. Lower your expectations, ladies and gentleladies.
But, it is a first attempt, was made in 48 hours, and is somewhat functional, and for that I love it. Be gentle.
Links:
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Build \(Windows\)
Source code
UPDATE: Below's a build with a few glaring bugs fixed (Dash powerup was using the wrong bool and time powerup's time calculations were messed up), and level design tightened up a little (Level 01 powerup positioning changed slightly, and a few ramps positioned better). Note that it was made AFTER THE COMPO TIME WAS UP:
Build \(Windows\)
Source code
Tools:
------------
Unity 5.6, Blender, Ableton Live 9, Photoshop CS6
Orbital Wobble is a goddamn mess of a pseudo-mobile speedrunning game with unpolished physics, unimpressive power-ups, a way too literal interpretation of the words 'small world' (as you are a tiny planet racing through the universe), a terrible 10 second background music loop, and barely any actual content. Lower your expectations, ladies and gentleladies.
But, it is a first attempt, was made in 48 hours, and is somewhat functional, and for that I love it. Be gentle.
Links:
------------
Build \(Windows\)
Source code
UPDATE: Below's a build with a few glaring bugs fixed (Dash powerup was using the wrong bool and time powerup's time calculations were messed up), and level design tightened up a little (Level 01 powerup positioning changed slightly, and a few ramps positioned better). Note that it was made AFTER THE COMPO TIME WAS UP:
Build \(Windows\)
Source code
Tools:
------------
Unity 5.6, Blender, Ableton Live 9, Photoshop CS6