
Outer Reach - LD38
Outer Reach
A slightly different take on the theme than most, we felt small world could mean loneliness.
The game is about a character embarks on a journey with most of humanity to venture from a dying Earth to find a new home for humanity, when disaster strikes and everything changes.
It might not be much. But this was my first Jam. And we are pleased with the product.
LINKS
Download https://sandman1294.itch.io/outer-reach
Source Code https://bitbucket.org/LeipfertComputingGameStudios/ld38
Genres: simulation
Comments21


Sandman129412 May 2017, 13:50
@wheffle It isn't the best I could make. I had a 12 hour shift at my job right in the middle of Saturday so sadly time wasn't on my side. It was our first Jam. The only thing I can do it try harder and do better next time. I wanted to make something better but sadly time.

Alexandr Rum12 May 2017, 15:51
Somewhat strange looking. But I like that this is not a platformer or 3D arcade with planets, there are a lot of them. Well done that came up with something of your own!

Sandman129412 May 2017, 15:58
@alexandr-rum Thanks for playing it. There was so much I wanted to do with it. But time restraints killed me.

sagarpatel2570012 May 2017, 17:05
- the best part of this game is the beginning of screen I loved it saying "Made for ludumdare 38 made with unity"
- You must have an option to click a button to go to the next dialogue box.
- sound i so feel like you are an astronault
- i visited all 30 planets anf my game is over hehe
- You must have an option to click a button to go to the next dialogue box.
- sound i so feel like you are an astronault
- i visited all 30 planets anf my game is over hehe

Sandman129412 May 2017, 18:45
@sagarpatel25700
1) Thanks I thought it would be nice
2)That was something I was going to add but ran out of time and energy to work.
3)Same as 2
4) I thought having some kind of end game would be good.
1) Thanks I thought it would be nice
2)That was something I was going to add but ran out of time and energy to work.
3)Same as 2
4) I thought having some kind of end game would be good.

bog1316 May 2017, 07:25
Stuck in the main menu haha (Using GNU/Linux fedora 64bits fyi)

Sandman129417 May 2017, 18:56
Crap. Sorry. My Linux laptop crapped the bed last month and haven't got a chance to side load for testing. Sorry about that

zwrawr17 May 2017, 19:09
> Sandman1294 (@sandman1294)
You need to rate way more games if you want to end up being ranked. Currently you have rated 7 games and you need to rate 20+ ideally ~30.
You need to rate way more games if you want to end up being ranked. Currently you have rated 7 games and you need to rate 20+ ideally ~30.

zwrawr17 May 2017, 19:09
> Woops

zwrawr17 May 2017, 19:09
I do like your game though :)

red-fan-games17 May 2017, 19:17
If you want more ratings YOU NEED TO RATE MORE GAMES. You have only rated 7, you probably need to rate 25+ games if you want a rating.


novodantis17 May 2017, 22:32
I found this one to be pretty interesting. Something about it reminded me of the simple fun I had making space games that got me so into Unity in the first place. It's a shame you ran out of time before you could add in more playable elements, but striking the right balance with how much time you spend on what is exactly the sort of thing you'll improve on as you do more jams!
I'd like to offer a few points of critique that stood out for me:
- When making title text, always consider the background! I think light-coloured text would work better here.
- Whack up the resolution/tiling of the starfield by a few factors, I think it'd make a big difference
- I didn't notice if there was already, but a slight randomisation on even simple elements can add a lot of replayability.
Anyway, good luck with future games! =)
I'd like to offer a few points of critique that stood out for me:
- When making title text, always consider the background! I think light-coloured text would work better here.
- Whack up the resolution/tiling of the starfield by a few factors, I think it'd make a big difference
- I didn't notice if there was already, but a slight randomisation on even simple elements can add a lot of replayability.
Anyway, good luck with future games! =)

Sandman129418 May 2017, 00:22
@novodantis
I did try to add a little bit of randomness when visiting new planets as well as the Planet Designations
I did try to add a little bit of randomness when visiting new planets as well as the Planet Designations

Sandman129418 May 2017, 00:29
@red-fan-games
I did realize that. Today was my first day off work in the last 2 weeks. So I did finally get a chance to play a ton of great games and rate them.
I did realize that. Today was my first day off work in the last 2 weeks. So I did finally get a chance to play a ton of great games and rate them.

adhesion18 May 2017, 01:29
Cool! The intro cutscene is really well done, 5 stars for mood there. I appreciate the mass effect/2001 references too :) Really effective sound design as well. As others have said, making the dialogue boxes faster/skippable would make the game feel a lot better I think. Still it was a cool experience. Nice work!
lordecroowel18 May 2017, 01:29
It's interesting, even though I don't like this long long conversations. I really like the idea, graphics and sounds.

Connorses18 May 2017, 01:37
I got sick of not being able to click through text, so I clicked Next Planet until I got to the end. Pretty crazy ending. It's interesting seeing games that go for a purely narrative angle in a Game Jam.
I really like the models for the spaceships.
I really like the models for the spaceships.

joemid18 May 2017, 03:35
Wow. The scale in the intro is amazing! I aborted on about planet 21. Then read the comments and went back through to 30-31- well, you know. I recommend you check out Visionaire Studio if you haven't had a look. It has a slick dialogue system you might find really useful if you were to try another go at this game type! Congrats on your first jam!

KureKureciCZ18 May 2017, 15:39
One tip: REMOVE REFLECTIONS FROM SHADERS!!!!!
It causes some pink/purple sh*t on objects (planets)
I had to deal with that too, and it can break any game...
Besides that, its awesome game! Continue doing more! And check mine ;)
https://ldjam.com/events/ludum-dare/38/lil-hunt/
It causes some pink/purple sh*t on objects (planets)
I had to deal with that too, and it can break any game...
Besides that, its awesome game! Continue doing more! And check mine ;)
https://ldjam.com/events/ludum-dare/38/lil-hunt/




Time constraints considered, it might have been better for there to be a bit more "game" in there as well, like some really simple resource management. Maybe you guys had some other ideas but ran out of time though. I understand. Really interesting concept and nice creepy atmosphere. Keep it up!