
Parvus Mundi
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Parvus Mundi
Development
Made in a hotel room by me (Jakob Sinclair) for Ludumdare 38. Took around 5 hours to make. Used Godot Engine for the game itself and Krita for the "art".Controls
WASD/Arrow keys - MovementMouse - Aim and shoot
Spacebar - Jump
Links
- Source code: https://gitlab.com/Antiwrapper/Ludumdare38- Windows build 64-bit
- Mac build 64-bit (Untested)
- Linux build 64-bit (Untested)