
Pixel Town
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
#### A Miniature Town Building Game
Grow your population to reach the scenario goals and fight off the mysterious local creatures.
Cursor Arrows to Move camera around map.
The highlighted object you are about to place does not position itself exactly where the cursor is, for larger structures it might be a little bit to the side and above.
In case its not obvious - you have to build mines on top of the strange gold bits of the map and farms on top of the 'flowers' that look more like blue crucifixes.
Each of the structures cost some money (but i forgot to tell the user how much anywhere).
#### Structure Costs:
Roads, Houses : 10
Archer Towers, Farms, Mines : 50
Was originally aiming for the compo but life got in the way so I didn't make it and submitted to the jam instead.
All 'art', music, programming etc was done by myself in the 72 hour window, so compo in spirit at least!
#### Tools
* Unity
* Aseprite
* Tiled , Tiled2Unity
* Music - Reaper using Kontakt factory library and Rounds Synth
* sfx - bfxr
* Font - Silkscreen
Includes a Browser/WebGL version, Windows, Mac, and Linux builds - Mac and Linux versions untested
* Game breaks if archer tower cleared
* Graphics glitch: arrows were colliding with gold/fertile ground (made it seem they were not working)
* Population not decreased when housing removed (without this player can get stuck with no money and no way to stop population sucking it all up so forced to restart)
* 'No money' feedback not displayed when trying to buy an item without enough money.
* Game continued to be playable after game over
Original version before this bug fix update is also still available on itchio site.
Grow your population to reach the scenario goals and fight off the mysterious local creatures.
Controls
Mouse - Click on buttons to select object to place and then left click to place. Right click to cancel.Cursor Arrows to Move camera around map.
Hints
Roads - These auto rotate (turn into the correct bit of road) when you put them down next to other bits of road.The highlighted object you are about to place does not position itself exactly where the cursor is, for larger structures it might be a little bit to the side and above.
In case its not obvious - you have to build mines on top of the strange gold bits of the map and farms on top of the 'flowers' that look more like blue crucifixes.
Each of the structures cost some money (but i forgot to tell the user how much anywhere).
#### Structure Costs:
Roads, Houses : 10
Archer Towers, Farms, Mines : 50
Was originally aiming for the compo but life got in the way so I didn't make it and submitted to the jam instead.
All 'art', music, programming etc was done by myself in the 72 hour window, so compo in spirit at least!
#### Tools
* Unity
* Aseprite
* Tiled , Tiled2Unity
* Music - Reaper using Kontakt factory library and Rounds Synth
* sfx - bfxr
* Font - Silkscreen
Download Links:
Pixel Town Download on Itch.ioIncludes a Browser/WebGL version, Windows, Mac, and Linux builds - Mac and Linux versions untested
Post submission Edit
Updated with a couple of bug fixes for the following issues:* Game breaks if archer tower cleared
* Graphics glitch: arrows were colliding with gold/fertile ground (made it seem they were not working)
* Population not decreased when housing removed (without this player can get stuck with no money and no way to stop population sucking it all up so forced to restart)
* 'No money' feedback not displayed when trying to buy an item without enough money.
* Game continued to be playable after game over
Original version before this bug fix update is also still available on itchio site.