PixelWorld

PixelWorld

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.12
fun: 3.56
innovation: 2.80
theme: 2.96
graphics: 3.28
audio: 2.96
humor: 2.32
mood: 3.23
A procedurally generated shooty platformer thing. Enough particle effects, bloom and camera shake to keep even Michael Bay happy. Supports USB and bluetooth control pads in the standalone version, but controllers will likely need remapping.

When the game starts, it is possible to remap keys via the "Input" tab. Simply double click the input to change, then press the joystick/button to change it to.

Use the p1_ axes for joystick input. Multiplayer works but is buggy, so wasn't included :wink: Left stick to move (p1_LeftHorizontal and p1_LeftVertical), right stick to fire (p1_RightHorizontal and p1_RightVertical). Push the stick right for the horizontal axes and up for the vertical axes.

*Note:* Xbox controllers don't seem to work, unfortunately.

Remap the wasd and up/down/left/right keys for non-qwerty keyboards.

I wrote a post-mortem, which you can find here.
I also have a twitter, and you should totally follow me. https://twitter.com/_theChief_

Images

*Screenshots*

Links

*Web version here (no controller support):*
http://domharris.github.io/WebBuild/index.html

*macOS version:*
https://drive.google.com/open?id=0B66Ly8kzG9ulUGpQQ1Rhd3hyZTA

*Windows version:*
https://drive.google.com/open?id=0B66Ly8kzG9ulX01oTjIxSU9zcHc

*Linux version:*
https://drive.google.com/open?id=0B66Ly8kzG9ulbUVjbmU4am4tbjQ

Timelapse

https://youtu.be/kAFO_qIbToQ

Source Code
*Game: * https://github.com/DomHarris/ld38
*Skeleton: * https://github.com/DomHarris/ld38_skeleton
Found a bug?
Tell us on Discord