
Ludum Dare #38compo
Pluto

Overview:
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This is an unforgiving resource management game based around a newly terraformed Pluto. The goal is to supply the small world with enough colonists to consider it a colony - 1000 souls.
But with new ventures come new challenges - can you keep the planet afloat long enough to allow it to become a self-sustained colony?
- 'Esc' to go back to menu and quit game
- 'Left Mouse Button' controls all input
Game Embed And Downloads:
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https://lorelock.itch.io/pluto
Supported Platforms:
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- WebGL (embedded in itch.io page)
- Windows
- Mac
- Linux
Source:
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https://drive.google.com/open?id=0B-ichVBhbt6qVDRoeFQ2Ry1nbHM
https://drive.google.com/file/d/0B-ichVBhbt6qVDRoeFQ2Ry1nbHM/view?usp=sharing
Timelapse:
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Screenshots:
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Shoutout to my helpful testers:
- Naomi Favre
- Gavin Singleton (in bold)
Comments10

souldeux24 Apr 2017, 00:32
This is fun! The music lends a great ambiance.
Question, is there any benefit to multiple orbital storages?
Question, is there any benefit to multiple orbital storages?

Rob Green24 Apr 2017, 00:37
Hey!
I didn't add the option for multiple Orbital Storage stations as the random events made just having one challenging enough. All it does is allow the use of the import buttons for food and tools.
I didn't add the option for multiple Orbital Storage stations as the random events made just having one challenging enough. All it does is allow the use of the import buttons for food and tools.
damnscout24 Apr 2017, 00:44
Oh wow! That was awesome! The style is just spot on. And the music, I'd love to know how you made it. Just really well done. This is my first LD, and just seeing things like this, what people can do in 48 hours is awesome.
You asked about balancing. My first game ended quickly, as I ran out of food very quickly. I was still trying to figure out how everything worked, but that's fine. After that, I focused on building farms. I could turn food into tools, and once I got that going, I had a surplus of food always ready to go. Not sure if that's intended, but as long as you have lots of food, the game becomes just a matter of time, even with the diseases. I barely noticed them.
So my second game took 47 days with 0 deaths, 10100 food gathered with 4700 tools gathered.
Still, awesome game!
You asked about balancing. My first game ended quickly, as I ran out of food very quickly. I was still trying to figure out how everything worked, but that's fine. After that, I focused on building farms. I could turn food into tools, and once I got that going, I had a surplus of food always ready to go. Not sure if that's intended, but as long as you have lots of food, the game becomes just a matter of time, even with the diseases. I barely noticed them.
So my second game took 47 days with 0 deaths, 10100 food gathered with 4700 tools gathered.
Still, awesome game!

Train2724 Apr 2017, 00:45
The idea is good, the atmosphere is amusing and the concepts are simple, but I ran into some confusion while playing it the first time.
Btw the link to the source code is broken, I only get the result "Not Founde - Error 404".
Btw the link to the source code is broken, I only get the result "Not Founde - Error 404".

jishenaz6 May 2017, 14:59
Love the strategy elements of this game! It was a little difficult, but I eventually won, so the difficulty is just fine, even with the random events. The music is exceptional, reminds me of the uncertainty of living on the edge of the solar system. Wonderful game!

nekoballs8 May 2017, 17:07
Nice game, I managed colonize Pluto! Once i got the import station thing up it got kinda easy though. The music really brings up the mood, well done!
ps. I made a Pluto game too :D
ps. I made a Pluto game too :D
Naoweik16 May 2017, 21:28
I really love the interface style, it looks great :D I was a bit confused the first time I played, but then I really got into it! Had to sacrifice some colonists by starving them at the beginning, but later on I managed to keep a good balance til I got the 1000 colonists :)

ghust199517 May 2017, 21:50
Nice game, loved the mood. Similar problem to mine where it is a game that the more features it has the better it would be, but since we are in a jam, there's no time to fill it with cool features. Great aesthetics and sound!

Jupiter Hadley5 Jun 2017, 15:17
Simple but nice game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)




I wanted to get the balancing spot on but I didn't have time to test it to it's limits!