Ludum Dare #38compo
Reduction

Use the arrow keys to move the little green headless Bonanza Banzai symbol.
(This entry is incomplete – I planned to make enemies those chase you and make your work harder.)
Clone source: git clone git://git.megabrutal.com/ld38.git
Browse source: http://git.megabrutal.com/?p=ld38.git
LINK: http://games.megabrutal.com/ld38/
Genres: action
Comments7

Local Minimum16 May 2017, 19:44
Oh well I hope that ending (as the other comment posted) was intentional because it sure was a nice twist to the take on the theme. The controls were a bit rough, but since there were nothing hurting you and all the time in the world, it didn't matter so much. It could perhaps have been made more fun if the controls on purpose were a bit wonky and you had yourself bouncing off the walls trying to get all pieces. And if you wanted gamification to that, just add a count-down clock were you get a little extra bonus time for each little crystal or for each shrinkage. That would of course need to handle the end in some way that would be respectful and fun to the player...
In all I enjoyed playing it.
In all I enjoyed playing it.
🎤 megabrutal16 May 2017, 23:30
Hey guys! Thanks for your feedbacks! :)
I updated the game, now it has an ending (not necessarily a satisfying one, but still an ending).
I updated the game, now it has an ending (not necessarily a satisfying one, but still an ending).

Ithildin17 May 2017, 02:18
Cool concept. The shrinking levels were an interesting mechanic, and it fit the theme perfectly. Controls were a bit rough sometimes, I noticed that if you start moving diagonally and then release one of the two directional keys it will not change direction to vertical/horizontal.
Even if it was an incomplete entry it showed some potential. Will you keep working on it for a hypothetical post-compo build?
Even if it was an incomplete entry it showed some potential. Will you keep working on it for a hypothetical post-compo build?

sararyCow17 May 2017, 23:49
Simple and small yet entertaining game. Too short, perhaps it could be a little longer playing with the developed assets.
Laaph18 May 2017, 06:17
Very cute, very cute ending. I tried collecting all the dots after I got to the ending screen, and I'm not sure if the effect I saw was supposed to happen or a happy accident or a not so happy accident. Either way this is a very nice little work!

crefossus19 May 2017, 10:36
I thought about it and it's cool. The shrinking playing field by collecting those objects was pretty unique. The wacky movement was kinda interesting since there wasn't a threat - it didn't become frustrating. However it did need something more as others say and you know.



Once the world got pretty small, I was sort of just flailing at the movement buttons, since the crystals were visually on top of each other, and I knocked myself out of the world. Whoops!