+ Left-Click to catch floating logs + A, D to move them around + Q, E to rotate them + S to speed up process
It was a pretty rushed Jam for us as we have forgotten about it when it began, and we missed, like, 20 hours of work ¯\_(ツ)_/¯. Still, our skill has grown since last LD and we were able to ship the game despite of this handicap. Major part of programming was made by Razenpok and all art/gamedesign stuff was made by Linver.
Tools: + Unity3D + InkScape + GIMP
Copyrighted stuff: + Music is "Ofelia's dream" by Benjamin TISSOT from Bensound.com + Font is Neucha by Jovanny Lemonad from typetype.ru
Nice concept and atmosphere. Equal parts fun and frustrating to play, The continue system is very welcome and I don't think I would have finished it otherwise. The pieces often don't stack the way I expect and slide off, and after continuing sometimes you must use the first piece that comes by in order to not drown. Also some times Mr. Fisher would fail to leap on top of apparently solidly affixed blocks and drown. So, minor technical glitches, but it is a really nice looking game and novel gameplay concept. The control scheme is simple, and that's good in this application; I'd like more control, but I don't want more complexity in the controls, so I think this is the right balance. (I'll continue to call it by its one true name: Evil tetris)
(Edit: Played on stream at https://www.twitch.tv/videos/139750250 - ~time 1:05:30 - You guys should provide some feedback to other games and get more visibility, this is a great little game)
(I'll continue to call it by its one true name: Evil tetris)
(Edit: Played on stream at https://www.twitch.tv/videos/139750250 - ~time 1:05:30 - You guys should provide some feedback to other games and get more visibility, this is a great little game)