
Rogue Basement
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A silly wizard has opened a portal to the Nethervoid in his basement. You must clean it out.
Rogue Basement is a very simple roguelike. Its distinguishing features are:
* There is only one level, but there is still progression
* An experienced player can win in less than 10 minutes, but it still has a discovery process for new players
* A pretty decent soundtrack that changes with the environment
A full experience with the game will probably take between 15 and 45 minutes, depending on much of a completionist you are.
GAMEPLAY NOTE: You can melee monsters by walking into them. I somehow forgot to mention this in the manual.
ADDITIONAL GAMEPLAY NOTE: Due to an amusing bug, the map renders 4 times. If you think the exit is inaccessible, you're probably just looking at a mirage.
There is a post-compo build that fixes those bugs and adds FoV. It's more fun!
* OS X & Windows downloads
* Online manual
* Source
* Original soundtrack (free!)
* Development progression screen shots
* Video dev log playlist
* Design and implementation analysis article
Development timelapse
These are all in the spirit of the rules, i.e. minor unintentional stuff that takes a single line or less to fix. No changes to monster data.
* Fixed typo which caused game to be super easy: 'strenght' -> 'strength'
* Fixed exit stairs placement
* Fixed health bar not updating after a heal
* Fixed crash when throwing a rock at an enemy who is adjacent to you
* Fixed crash when starting a second game in the same session
* Improved performance; gets better frame rate and uses less CPU
Rogue Basement is a very simple roguelike. Its distinguishing features are:
* There is only one level, but there is still progression
* An experienced player can win in less than 10 minutes, but it still has a discovery process for new players
* A pretty decent soundtrack that changes with the environment
A full experience with the game will probably take between 15 and 45 minutes, depending on much of a completionist you are.
GAMEPLAY NOTE: You can melee monsters by walking into them. I somehow forgot to mention this in the manual.
ADDITIONAL GAMEPLAY NOTE: Due to an amusing bug, the map renders 4 times. If you think the exit is inaccessible, you're probably just looking at a mirage.
There is a post-compo build that fixes those bugs and adds FoV. It's more fun!
* OS X & Windows downloads
* Online manual
* Source
* Original soundtrack (free!)
* Development progression screen shots
* Video dev log playlist
* Design and implementation analysis article
Development timelapse
Bugs fixed post-deadline
These are all in the spirit of the rules, i.e. minor unintentional stuff that takes a single line or less to fix. No changes to monster data.
* Fixed typo which caused game to be super easy: 'strenght' -> 'strength'
* Fixed exit stairs placement
* Fixed health bar not updating after a heal
* Fixed crash when throwing a rock at an enemy who is adjacent to you
* Fixed crash when starting a second game in the same session
* Improved performance; gets better frame rate and uses less CPU