Rogue Basement

Rogue Basement

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.67
fun: 3.41
innovation: 2.84
theme: 2.98
graphics: 2.93
audio: 4.00
humor: 3.00
mood: 3.66
A silly wizard has opened a portal to the Nethervoid in his basement. You must clean it out.

Rogue Basement is a very simple roguelike. Its distinguishing features are:

* There is only one level, but there is still progression

* An experienced player can win in less than 10 minutes, but it still has a discovery process for new players

* A pretty decent soundtrack that changes with the environment

A full experience with the game will probably take between 15 and 45 minutes, depending on much of a completionist you are.

GAMEPLAY NOTE: You can melee monsters by walking into them. I somehow forgot to mention this in the manual.

ADDITIONAL GAMEPLAY NOTE: Due to an amusing bug, the map renders 4 times. If you think the exit is inaccessible, you're probably just looking at a mirage.

There is a post-compo build that fixes those bugs and adds FoV. It's more fun!

* OS X & Windows downloads
* Online manual
* Source
* Original soundtrack (free!)
* Development progression screen shots
* Video dev log playlist
* Design and implementation analysis article

Development timelapse

Bugs fixed post-deadline


These are all in the spirit of the rules, i.e. minor unintentional stuff that takes a single line or less to fix. No changes to monster data.

* Fixed typo which caused game to be super easy: 'strenght' -> 'strength'
* Fixed exit stairs placement
* Fixed health bar not updating after a heal
* Fixed crash when throwing a rock at an enemy who is adjacent to you
* Fixed crash when starting a second game in the same session
* Improved performance; gets better frame rate and uses less CPU
Found a bug?
Tell us on Discord