
Run, U Fool!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
"Hey there. Your world is getting smaller and smaller."
What does this mean? You will need to find out by playing our game - a a top-down/third person action game featuring several levels. Can you beat them all? Don't worry, the first one will teach you how our world works.
https://www.youtube.com/watch?v=qkjE4uvN6Ks
We created the game in three people as a Jam entry, and had a blast while doing it. So, we hope you will have a blast playing it. Let us know what you think; any feedback is welcome!
The hardware requirements might be kinda harsh, but the game is playable on a mid-range gaming rig; also, we recommend playing the game on a gamepad for more natural control of the character. However, the game should be perfectly playable on a keyboard as well.
- Vilém "Zgragselus" Otte (https://otte.cz, otte.vilem(at)gmail.com)
- David "amertak" Kadlec (kadlec.david(at)gmail.com)
- Keyboard (WASD, Space, Esc)
- Windows (64-bit) https://otte.cz/LudumDare/LD38/ld38_win64.rar
- Linux (64-bit) https://otte.cz/LudumDare/LD38/ld38_lnx64.rar
- OSX (32-bit and 64-bit) https://otte.cz/LudumDare/LD38/ld38_osx.zip
- WebGL https://otte.cz/LudumDare/LD38/ld38_webgl/ (SEE NOTE BELOW IMAGES!)
- other platforms are sure to follow
*We are trying to port the game to WebGL as well, but for a "full experience", check out the desktop builds.*
A bit heavy, but still quite playable version for WebGL is here: https://otte.cz/LudumDare/LD38/ld38_webgl/
Beware though, I strongly recommend using binary version (because of performance issues in browser ... yeah this also shows that browsers are not the future of gaming, because the interpreters are way too slow). It has some post-jam optimizations, because original version was running at like 4fps on 8-core Ryzen 1700 + Rx 480, this version runs smoothly on such high end machine, but not really well on anything weaker. So, if you can - download native one, the performance in browser is really really bad.
- Added 32-bit build for Windows
- Porting & Final playtesting starts
25th April 03:00am CEST (Jam ends)
- Added 64-bit build for Windows
- Added 64-bit build for Linux
- Minor tweaks:
- Moving 1 'chain' and 1 'bucket' object to increase visibility
- Tweaked bloom intensity (improved eye-adaptation)
- Re-built light probes with higher resolution
- Added waypoint camera to credits scene
- Disabled collider for background terrain, it was possible to fall on it and not die
- Past this entry, only optimization, bugfixes and porting is allowed (unless we release post-jam version)
25th April 11:00pm CEST (Mac build)
- Added 32-bit and 64-bit Mac builds
7th May 11:00pm CEST
- Added WebGL build
What does this mean? You will need to find out by playing our game - a a top-down/third person action game featuring several levels. Can you beat them all? Don't worry, the first one will teach you how our world works.
https://www.youtube.com/watch?v=qkjE4uvN6Ks
We created the game in three people as a Jam entry, and had a blast while doing it. So, we hope you will have a blast playing it. Let us know what you think; any feedback is welcome!
The hardware requirements might be kinda harsh, but the game is playable on a mid-range gaming rig; also, we recommend playing the game on a gamepad for more natural control of the character. However, the game should be perfectly playable on a keyboard as well.
Authors:
- Pavel Kouřil (https://pavelkouril.cz, pavelkouril(at)gmail.com)- Vilém "Zgragselus" Otte (https://otte.cz, otte.vilem(at)gmail.com)
- David "amertak" Kadlec (kadlec.david(at)gmail.com)
Supported inputs
- Gamepad (Left joystick, A, START)- Keyboard (WASD, Space, Esc)
Downloads
- Windows (32-bit) https://otte.cz/LudumDare/LD38/ld38_win32.rar- Windows (64-bit) https://otte.cz/LudumDare/LD38/ld38_win64.rar
- Linux (64-bit) https://otte.cz/LudumDare/LD38/ld38_lnx64.rar
- OSX (32-bit and 64-bit) https://otte.cz/LudumDare/LD38/ld38_osx.zip
- WebGL https://otte.cz/LudumDare/LD38/ld38_webgl/ (SEE NOTE BELOW IMAGES!)
- other platforms are sure to follow
*We are trying to port the game to WebGL as well, but for a "full experience", check out the desktop builds.*
A bit heavy, but still quite playable version for WebGL is here: https://otte.cz/LudumDare/LD38/ld38_webgl/
Beware though, I strongly recommend using binary version (because of performance issues in browser ... yeah this also shows that browsers are not the future of gaming, because the interpreters are way too slow). It has some post-jam optimizations, because original version was running at like 4fps on 8-core Ryzen 1700 + Rx 480, this version runs smoothly on such high end machine, but not really well on anything weaker. So, if you can - download native one, the performance in browser is really really bad.
Changelog
25th April 01:00am CEST (Initial push)- Added 32-bit build for Windows
- Porting & Final playtesting starts
25th April 03:00am CEST (Jam ends)
- Added 64-bit build for Windows
- Added 64-bit build for Linux
- Minor tweaks:
- Moving 1 'chain' and 1 'bucket' object to increase visibility
- Tweaked bloom intensity (improved eye-adaptation)
- Re-built light probes with higher resolution
- Added waypoint camera to credits scene
- Disabled collider for background terrain, it was possible to fall on it and not die
- Past this entry, only optimization, bugfixes and porting is allowed (unless we release post-jam version)
25th April 11:00pm CEST (Mac build)
- Added 32-bit and 64-bit Mac builds
7th May 11:00pm CEST
- Added WebGL build