Had me wondering how this was done the whole time. Really pleasant and simple mechanically but complex underneath. The glass refraction is a really neat effect. Thanks for this!
Loved the music - so soothing =), the minimalist graphics worked great, maybe consider making more interesting color schemes? other than that i really enjoyed it as an art piece =)
Very nice transitions, the art is really beautiful and it is very relaxing. I think adding particles while shaking and a few other scenes would be very fantastic!
It really feels like magic the way it swaps that content! I just keep spinning it around and around and it is a very satisfying feeling. The toy, as you name it, also stands out compared to other entries I've seen so far and will probably be something I'll remember from this LD as a whole. I'm not sure if I agree with myself on if that rather drastic silence when you've turned it so that it is swapping is brilliant in how it builds up anticipation or if it could have had somewhat softer transitions? Perhaps based on rotation speed. Because one should not be fooled to believe it is about the graphics only, the sound I find extremely important to the mood of this toy.
Some thoughts after that intro:
* It seems the game was plain random selection of scenes and that was fine, and kept me wondering for a while if it was altering between barn and other scene, but perhaps shuffle an order at start and then run through in the order or other semi-random solution.
* On that note it is easy to see how the scenes could have been carefully selected and ordered to tell a story, even if that story was only a vague sense of some emotion
* And if you really want to add a player into the mix, of course your rotations could affect the scene and as a consequence which will be the next scene.
That isn't really needed though. Because this is brilliant as it is.
Very cool and unusual. I'm Looking forward to your blog post on how the transition was achieved. I agree with Local Minimum that this could be expanded upon by telling a story with the transitions, maybe with a little interaction in a few of the scenes, but it stands alone as is as a lovely little toy
Beautiful and relaxing experience. Imagine a story teller who has to turn the globe to the right side to continue the story. I really like your entry. Keep up the great work!
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Music is awesome and i liked a lot the color palette.
I really enjoys by 5 mins thanks
Really interesting tech demo! I don't have much to say about it, but I really enjoyed what I got to mess with.
Good work though, no bugs to be found and music is really nice.
Some thoughts after that intro:
* It seems the game was plain random selection of scenes and that was fine, and kept me wondering for a while if it was altering between barn and other scene, but perhaps shuffle an order at start and then run through in the order or other semi-random solution.
* On that note it is easy to see how the scenes could have been carefully selected and ordered to tell a story, even if that story was only a vague sense of some emotion
* And if you really want to add a player into the mix, of course your rotations could affect the scene and as a consequence which will be the next scene.
That isn't really needed though. Because this is brilliant as it is.
Totally unexpected!
The spinning movement is so beautiful ;(
Too bad my ugly computer is messing up everything I try to play here...
Anyway, a beautiful toy! Congrats!