Ludum Dare #38compo
Six Degrees of Separation
This is a "meet" simulator.
According to the "Six Degrees of Separation" theory, this is a small world, you will meet the girl of your dreams eventually.
However, it requires patience and your smart moves.
Tools: Unity, pyxel edit, BFXR
Links:
itch.io page: https://zhtroy.itch.io/six-degrees-of-separation
Play in Browser: https://itch.io/embed-upload/452620?color=333333
OSX, Windows downloads: https://zhtroy.itch.io/six-degrees-of-separation
SourceCode: https://bitbucket.org/zhtroy/ld38




Comments12
Don't worry, there are still a lot of girls to discover, be strong and raise up! BTW continue working on the game!!
Don't worry, there are still a lot of girls to discover, be strong and raise up! BTW continue working on the game!!
我觉得如果可以去掉金币的随机性,并增加人物信息与其人际关系之间的联系,方便玩家预估,我相信游戏会更好玩。我觉得是一个有潜力的策略、解密游戏。
我觉得如果可以去掉金币的随机性,并增加人物信息与其人际关系之间的联系,方便玩家预估,我相信游戏会更好玩。我觉得是一个有潜力的策略、解密游戏。
Deciding on the right person to befriend given the news and predicting people's social network is quite fun, although there seem to be quite a lot randomness involved. One piece of news does not last for very long, so you can't really plan for finding the relevant person in long term.
To make it a full game, it seems necessary to have the social network procedurally generated. Once you do that, how to make sure the generated network is reasonably playable becomes a problem. Perhaps you could use social network models such as long tail model to simulate real-world social network, so that Six Degrees of Separation can be observed.
Six Degrees of Separation was actually what came into my mind too when I saw the theme small world, however I abandoned this direction because I didn't have a clear idea how to make the concept concrete. So great job!
Deciding on the right person to befriend given the news and predicting people's social network is quite fun, although there seem to be quite a lot randomness involved. One piece of news does not last for very long, so you can't really plan for finding the relevant person in long term.
To make it a full game, it seems necessary to have the social network procedurally generated. Once you do that, how to make sure the generated network is reasonably playable becomes a problem. Perhaps you could use social network models such as long tail model to simulate real-world social network, so that Six Degrees of Separation can be observed.
Six Degrees of Separation was actually what came into my mind too when I saw the theme small world, however I abandoned this direction because I didn't have a clear idea how to make the concept concrete. So great job!