
Six Feet Under
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This game is a physics based puzzle platformer which takes you into the depths of an ancient Egyptian pyramid. Your goal is to overcome various traps and puzzles to eventually leave this tomb and finally see daylight again.
It features an immersive graphics style that profits from high contrasts between light and dark and flickering torches. It also allows you to switch between third and first person view any time.
You can push tumbleweeds around by hand or use pistons or other contraptions to transport them to pressure plates or other target locations. A tumbleweed lying on a pressure plate activates it just as if the player stepped on it. This can be used to open doors or remove obstacles and be able to pass by them without needing to stand on the plate.
The controls are very simple:
But beware: Jumping into deadly spikes or colliding too hard might kill you.
![02.png]
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This game is programmed in c# using managed DirectX.
Hardware Requirements:
- A graphics card that supports Shader Model 3.0 or higher
[00.png]: ///raw/121/42/z/32fee.png
[01.png]: ///raw/121/42/z/32fe7.png
[02.png]: ///raw/121/42/z/32fe8.png
[03.png]: ///raw/121/42/z/32fe9.png
[04.png]: ///raw/121/42/z/32fea.png
[05.png]: ///raw/121/42/z/32feb.png
[06.png]: ///raw/121/42/z/32fec.png
[07.png]: ///raw/121/42/z/32fed.png
[img00]: ///content/121/42/z/32fa3.png "img00"
[img01]: ///raw/121/42/z/32faf.png "img01"
[img02]: ///raw/121/42/z/32fb0.png "img02"
[img03]: ///raw/121/42/z/32fb1.png "img03"
[img06]: ///raw/121/42/z/32fb2.png "img06"
[img07]: ///raw/121/42/z/32faa.png "img07"
[img08]: ///raw/121/42/z/32fb3.png "img08"
[img09]: ///raw/121/42/z/32fb4.png "img09"
[img10]: ///raw/121/42/z/32fb5.png "img10"
[img11]: ///raw/121/42/z/32fb6.png "img11"
[img12]: ///raw/121/42/z/32fb8.png "img12"
[img14]: ///raw/121/42/z/32fab.png "img14"
[img014-2]: ///raw/121/42/z/32fb7.png "img14-2"
It features an immersive graphics style that profits from high contrasts between light and dark and flickering torches. It also allows you to switch between third and first person view any time.
| ![04.png] | ![05.png] |
|---|---|
| Third person view | First person view |
You can push tumbleweeds around by hand or use pistons or other contraptions to transport them to pressure plates or other target locations. A tumbleweed lying on a pressure plate activates it just as if the player stepped on it. This can be used to open doors or remove obstacles and be able to pass by them without needing to stand on the plate.
| ![01.png] | ![03.png] |
|---|---|
| Push a tumble weed yourself | Let tumbleweed open a door for you |
The controls are very simple:
| ![00.png] | ![05.png] |
|---|---|
| Use WASD to move and space to jump | Use Q to toggle 1st person view |
But beware: Jumping into deadly spikes or colliding too hard might kill you.
![02.png]
-----------------------------------------------------------
This game is programmed in c# using managed DirectX.
Hardware Requirements:
- A graphics card that supports Shader Model 3.0 or higher
[00.png]: ///raw/121/42/z/32fee.png
[01.png]: ///raw/121/42/z/32fe7.png
[02.png]: ///raw/121/42/z/32fe8.png
[03.png]: ///raw/121/42/z/32fe9.png
[04.png]: ///raw/121/42/z/32fea.png
[05.png]: ///raw/121/42/z/32feb.png
[06.png]: ///raw/121/42/z/32fec.png
[07.png]: ///raw/121/42/z/32fed.png
[img00]: ///content/121/42/z/32fa3.png "img00"
[img01]: ///raw/121/42/z/32faf.png "img01"
[img02]: ///raw/121/42/z/32fb0.png "img02"
[img03]: ///raw/121/42/z/32fb1.png "img03"
[img06]: ///raw/121/42/z/32fb2.png "img06"
[img07]: ///raw/121/42/z/32faa.png "img07"
[img08]: ///raw/121/42/z/32fb3.png "img08"
[img09]: ///raw/121/42/z/32fb4.png "img09"
[img10]: ///raw/121/42/z/32fb5.png "img10"
[img11]: ///raw/121/42/z/32fb6.png "img11"
[img12]: ///raw/121/42/z/32fb8.png "img12"
[img14]: ///raw/121/42/z/32fab.png "img14"
[img014-2]: ///raw/121/42/z/32fb7.png "img14-2"