Sling Ship  🌏

Sling Ship 🌏

This game is from ldjam.com, which is currently unavailable.
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overall: 3.30
fun: 3.28
innovation: 3.30
theme: 3.17
audio: 2.36
mood: 2.62
![Alt Sling Ship](https://www.youtube.com/watch?v=GjNr8QQ6xfA)

Try It!

Itch.io: https://quoclon.itch.io/sling-ship

About Me (brief):

I've been playing around with Unity in my spare time for the last 6 months or so. This is my first ever 'complete' game, and I'm proud to have done it in just over 48 hours. This was a challenge, and I found that just getting rolling was one of the hardest parts. I actually started developing two different games through the 48 hours, and what they had in common was utilizing gravity and joint/rope physics. I'm very happy with the result, and hope you enjoy!

Story:

Sling Ship is a about an small exploration space-ship from Earth (our Small World), that was sucked into a black whole on an expedition. With limited power, and only a tractor beam to assist in the journey, the ship and crew must jump between black holes in hopes of making their way back home. [Original Name: Sling Ship: Search For A Small World]

Gameplay:

* Utilize your tractor beam, and the gravity of planets to make your way across each level the the Red black-hole
* 6 levels with open ended solutions
* Your ship will be destroyed if you crash into any planets/asteroids
* You can tractor beam planets but not asteroids (there's 3 asteroids in the first level)
* Game Over if you go outside the play space (unless you're currently latched to a planet)
* Time is limited (Game Over for that level if it reaches zero)
* Beam is limited in amount and distance (But no auto-loss if you run out)
* NOTE: I ensured I was able to pass each level before saving (some are pretty easy, some pretty tough)

Controls:

Mouse-Click on a planet to fire a tractor beam towards it (limited range)
Mouse-Click again to release the tractor beam

TODO:

* Think about different level designs based on how the planets react (Maybe create a level editor)
* Improve the position of the Tractor Beam (on moving planets I attached to center rather than exterior of planet)
* Improve sound
* Implement Score after each level (maybe based on Time Left + Tractor Beam left)
* Create a high score system
* Improve the UI
* Improve how the game looks on mobile (all the UI is very small) and mobile functionality

A few resources I used:

Basic Unity Tutorials
https://www.youtube.com/user/gamesplusjames

Black Hole Clip-Art:
http://bit.ly/2pVOIBW

Pixel Planets
https://www.assetstore.unity3d.com/en/#!/content/53066

Kenny Assets (UI)
http://kenney.nl/assets
Found a bug?
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