Small Kingdoms

Small Kingdoms

This game is from ldjam.com, which is currently unavailable.
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overall: 2.96
fun: 2.76
innovation: 2.64
theme: 3.04
graphics: 3.72
audio: 2.67
humor: 2.37
mood: 2.83
![update02b.gif](https://anarbitrarymustache.itch.io/ld38-small-kingdom!)

A (very) simple, turn-based strategy game that plays on only a 5x3 grid.

Your goal is the destroy/capture your opponents base using your race's hero/avatar. The hero's strength is determined by the size of their kingdom (number of tiles controlled). Didn't have time to really create the AI that I had hoped, so don't expect a challenge. However, there is local multi-player as a consolation. The "+" ability uses your turn to increase all occupied tiles by 1 (has a cooldown that increases with each use).

Thanks for playing! Comments welcome and encouraged.

Play on itch.io

Postmortem

Timelapse

Combat Rules

* attack value is the combined total of all controlled tiles
* the attack value determines how many dice are rolled, the highest two rolls are used
* the tile "control" (number on flag) determines how many defense die are used, again only top 2 are used
* if an opposing hero is occupying the tile you are attacking, +1 is added to the roll (it's actually the opponents level added to the dice roll, but because I never finished the leveling up system, it's always 1)
* if the attack roll is greater than the def roll, then -1 to the tile control
* if an opposing hero is occupying the tile, -1 to his life and the opponent is "bounced" back (unless his life drops below 1, which he is then killed - waiting to spawn at their base)
* if the tile control drops below 1, then the attacking hero "takes" the tile
* if the attack roll is more than 2 times the defense roll - critical hit! This deals 2 damage to both the tile and opponent hero if applicable. If this takes the tile then you start with a tile control of 2 instead of 1.
* if the attack roll is less than the def roll, then -1 to the attacking hero
* if the attack roll and the def roll are the same, nothing happens - this was a by-product of not knowing exactly how to handle this and it unfortunately stayed blank (this may appear as a bug when it happens, but is just incomplete design)
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