
Something Something
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Something Something
(a.k.a. "Sometimes stand-in names never get changed before the release")Links
* Notice: Not really complete, resource harvesting / building / attacking don't work. But feel free to kick around the pathfinding / map editor / stuff that does exist.* Full release (Windows Binaries + source): http://akkit.org/ld48/LD38_sgstair_Release.zip
* Source only (Compile with monogame): http://akkit.org/ld48/LD38_sgstair_Source.zip
* Source on GitHub
* Timelapse: https://www.youtube.com/watch?v=USZBEnRs1Xw
* Postmortem: https://ldjam.com/events/ludum-dare/38/something-something/something-postmortem-something-something
* Most of the process was streamed on twitch, if you're into that sort of thing: https://www.twitch.tv/sgstair/videos/all
Post-LD
I'll be continuing to develop this game. Current plan is to stream progress on Saturday afternoons (US Pacific time). Will update this section with new builds as I make progress.* Post-Jam build #1, +3 hours, finished resource collection, building, attacking buildings. Stream VOD
* Following Saturday, implemented population limit, started but didn't finish an input refactoring.
* There's a bunch more work to do, I'll just keep working on it as I have time and hopefully put out a game in a month or two :)
Text!
This isn't quite a game yet, but it's getting really close to that point.I like it a lot anyway, but I wish I had another day or so. Ah well.
The original idea for this game was to make something like Starcraft, with a really tiny world.
Some of the more interesting ideas in the space I haven't got around to exploring yet (multi-tile buildings, and taller maps that limit usable land)
This project was built with MonoGame - It should be portable to other platforms easily (though I haven't tried yet) via rebuild.
Controls are mouse only. Generally left drag = move, right drag = rotate camera
Game mode is pretty standard RTS controls, click on thing, right click on other thing to interact
If you save a map in the editor (with two "center" structures), the main menu will give you the option to play that.
Not much else to say, hope you find it interesting.
I had a lot of fun putting this together, and I'm definitely going to continue to develop it after LD - I'm pretty happy with the structure and it will be pretty easy to add more features to it - I just didn't get the heavy lifting in time to start adding all the crazy features I wanted.