Ludum Dare #38compo
Space Caves
Hey there! Space Caves is a WIP title.
In Space Caves, you navigate dangerous caverns in your spaceship! My original idea was to mix Dark Souls and a space shooter. It ended up being too ambitious, so the game is missing a lot of content.
Anyway, its really meant to be played with a gamepad, so please plug one in if you have it!
Gamepad Controls:
* Left Stick - Move
* A - Shoot
* B - Boost
Keyboard Controls:
* Arrow Keys - Move
* Z - Shoot
* X - Boost
Use the SHOOT button to activate Pit Stops. They restore your health, but you can only use them once per game.
Download Link:
* Windows
* Mac
Mirror at itch.io (may not work):
https://adamgryu.itch.io/space-caves?secret=VWscSEIqDZJXsk7b73f092DVTI
In Space Caves, you navigate dangerous caverns in your spaceship! My original idea was to mix Dark Souls and a space shooter. It ended up being too ambitious, so the game is missing a lot of content.
Anyway, its really meant to be played with a gamepad, so please plug one in if you have it!
Gamepad Controls:
* Left Stick - Move
* A - Shoot
* B - Boost
Keyboard Controls:
* Arrow Keys - Move
* Z - Shoot
* X - Boost
Use the SHOOT button to activate Pit Stops. They restore your health, but you can only use them once per game.
Download Link:
* Windows
* Mac
Mirror at itch.io (may not work):
https://adamgryu.itch.io/space-caves?secret=VWscSEIqDZJXsk7b73f092DVTI
Genres: action




Comments17
Keep on working on this, it's worth it! And don't forget saving facilities :)
-The animations are on point. Excellent use of squash and stretch. Clearly you know what you're doing here.
-Particles look fantastic. Shrinking rather than fading is beautiful.
-Controls feel excellent. It's always my fault if I die (played with a game pad).
-Reload mechanic is solid and well implemented. The limits feel good. I know when it's my fault I fired too fast.
-The faces are hilarious and give big personality to the game. Great touch.
-The bullet is incredible. Physical bullets that push everything around, including the player. Genius. I love that it looks and sounds like a racket ball. Like, love love. Definitely my favorite part.
-Environmental puzzles were a great addition and a pleasant surprise. I would love to see more of this.
If you continue work on this little gem please let me know. I want to play more. High marks from me.
Anyways, cool stuff! Interesting gameplay with the bouncing bullets as well. Wish death wasn't so punishing so that I could actually explore the rest of the game!
Gamepad controls were nicer than keyboard, though I wonder whether there's any reason for it not to be a twin-stick or wasd+mouse setup in an expanded version. Also since left click is bound to shoot, I think right click may as well be bound to boost..! :)
The level design was enjoyable too!
Was the pit stop supposed to be a checkpoint or what? Did not seem to do anything for me.
I don't really know what is the main goal of this game, but shooting stuff around is fun :)
Also, having that reverb really helps to up the mood, which is kinda strange as it's just an effect but it's super effective!
The gameplay was a little unforgiving, but nevertheless a solid, fun entry.