Pretty fun, the donut was cool. However I felt the spikes in power for both the power ups and enemies were too high, the next tier made the previous one almost useless. It would be cool to see different types of turrets and some that played with the special nature of the donut. I also thought the art was nice and that the player controls felt good. Nice job.
Quite a nice little game with lot's of potential. But the spawn rate and the damage of the enemies (especially of those shooter guys) is way too high. Even the heavy towers are smoked away in seconds, so at this point, the game feels like it needs alot more balancing. Appart from that graphics and controls feel good so far, even so in my opinion the combination of low resolution pixel art and free rotation always looks a little glitchy. Anyway, good job and thanks for the contribution.
I tried for far longer than I should have to defeat the last guys, but the game at that stage was just impossible to win.
Nice concept, I liked the small simple pixel art and the concept overall. Definitely could use some difficulty balancing and extra stuff to add to the gameplay.
Very great game, though it's pretty hard. Would need more balancing. The beginning should be easier, and it could get harder as you progress. But I liked it after all! :)
Cool game, but the enemies that shoot at you are way too powerful, and they spawn way too fast. Tried for a while, but couldn't get past that point. Other than that, i think it was a nice game.
The game is genuinely fun. It's very simple to understand the game flow, and it all controls just fine. I had a fun time placing turrets and buildings and such early on, but then started the difficulty spikes. If this game was tweaked just a bit, it could not only be a far superior experience, but allow for a lot of future expansion.
First of all, I love the presentation of the game. Knowing that it's a donut, I expected to see my buildings after going through the whole place, and I was pleasantly surprised when I did. The sounds are alright, and it's all fitting thematically.
The gameplay follows a simple, yet effective loop. Kill the enemies, get more gold, kill more, and so on until you either buy the next upgrade or destroy the next hive. The problem comes with the balancing though. The spikes not only were harsh, but felt unfair:
- At one point, I left the game amassing money just so I could spam enough turrets to kill the cluster of enemies. The ones with guns cut through my defenses with little to no effort.
- I eventually just decided to zoom out (it's always a nice touch when a game has a zooming in and out option) and shoot at the hives from afar. It felt boring and anticlimatic, but it was effective.
Disregarding those problems, I had a blast with this game. Further expansions with more buildings, enemies, and better balance could be something worth revisiting. Nice job!
We, Whales and Games, like following other people that also participated in the LDJam (just like us!), so, if you happen to have a Twitter account, please share it. It'd be cool to be able to see what you can come up with in the future! 🐳
I made the end of the game hard cause the game is short. if you learn all basics at least you can play a bit more trying to destroy last hives. I know i'm not a good balancer.
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Appart from that graphics and controls feel good so far, even so in my opinion the combination of low resolution pixel art and free rotation always looks a little glitchy.
Anyway, good job and thanks for the contribution.
Nice concept, I liked the small simple pixel art and the concept overall. Definitely could use some difficulty balancing and extra stuff to add to the gameplay.
Also it would be helpful if you left the instruction screen up until the player presses a button, it vanished before I was done reading...
First of all, I love the presentation of the game. Knowing that it's a donut, I expected to see my buildings after going through the whole place, and I was pleasantly surprised when I did. The sounds are alright, and it's all fitting thematically.
The gameplay follows a simple, yet effective loop. Kill the enemies, get more gold, kill more, and so on until you either buy the next upgrade or destroy the next hive. The problem comes with the balancing though. The spikes not only were harsh, but felt unfair:
- At one point, I left the game amassing money just so I could spam enough turrets to kill the cluster of enemies. The ones with guns cut through my defenses with little to no effort.
- I eventually just decided to zoom out (it's always a nice touch when a game has a zooming in and out option) and shoot at the hives from afar. It felt boring and anticlimatic, but it was effective.
Disregarding those problems, I had a blast with this game. Further expansions with more buildings, enemies, and better balance could be something worth revisiting. Nice job!
We, Whales and Games, like following other people that also participated in the LDJam (just like us!), so, if you happen to have a Twitter account, please share it. It'd be cool to be able to see what you can come up with in the future! 🐳
I love the gameplay, it's a really interesting take on tower defense games and I'd love to play more!
I know i'm not a good balancer.