Stretchy Paw

Stretchy Paw

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
My underwhelming LD38 entry featuring a kitty.

Lessons learned:
- Too many colliders and too many animators mean performance issues.
- Do not use custom classes to index Dictionary in C#. Spent many hours looking for a mistake in my code only to realise that == operator returns false when the values match but come from different objects.

Made at live site at MFF UK.

Timeline

Saturday 03:00 - Theme announced. Not happy with the theme. Brainstorming ideas.
Saturday 06:00 - Settled on an idea. Coding.
Saturday 11:00 - Most basic mechanics implemented.
Saturday 17:30 - Adding more scripts caused the game to get laggy despite being very small. Realised that I need to redo the mechanics using internal representation of the game state instead of relying on Unity functions for everything.
Saturday 24:00 - Tired and demotivated. Going to sleep.
Sunday 08:00 - Woke up. Coding. Frustration. Considering scrapping the game completely and making a different one.
Sunday 16:00 - Roughly at the same stage as Saturday 11:00, but this time using internal mechanics.
Sunday 19:30 - Finally making some progress. Implementing a lot of new functionality in next 30 minutes.
Sunday 20:00 - On-site presentation. Cleaning up and relocating home.
Sunday 25:00 - Recycling some graphic assets from my previous game to save time. Implementing new functionality.
Sunday 26:30 - Adding HUD and a semblance of a completed game. Tuning.
Sunday 26:50 - Uploading and submitting the game.
Sunday 27:00 - Deadline.

Controls

↑ ↓ ← → - move
Esc - restart level

Links

- Download link: http://thissideup.johnbeak.cz/stretchy-paw-201704240242-x86.zip
- Source code: https://bitbucket.org/JohnBeak/ludum-dare-38-stretchy-paw
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