Subpar Melee

by pvg
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★1.00
Theme★★★★★★★★★★2.00
Graphics★★★★★★★★★★2.00
Audio★★★★★★★★★★1.00

About


A two-player arcade game played on a single keyboard.
_Subpar Melee_ is an homage to the classic Super Melee of Star Control 2, but not quite as good.
The game was developed using Unreal Engine on Linux.

I have written an epic blog post describing and reflecting on the experience of making this game.

Source Code


Full sources on GitHub

Releases


* Linux build
* Windows 64-bit build
* HTML5 Web Build

The HTML5 build is provided for convenience, but note that this is still really a “desktop” game, and it requires a keyboard. Playing on a mobile device is a Bad Idea (tm).

Assets and Licenses


This project was a final exam for myself, to see if I could put together a playable game in Unreal Engine within Ludum Dare's timeline. I did not have time to polish up the art or to create original audio. The visuals are a combination of mouse-drawn sprites and public domain images, the music is from the incomparable Kevin MacLeod, and the sound effects are public domain and from the Unreal Engine Starter Kit. I originally submitted the game in the Compo, but because I ended up using these third-party assets, I've switched over to the Jam.

Screenshots



Title Screen:
title.png

In Game Action:
in-game.png

Comments3

Laylow2 May 2017, 02:21
Good job on submitting a playable game! I read your blog post and it's good to see you made it through the difficulties of local multiplayer and debugging the physics engine
Wakobu
Wakobu6 May 2017, 00:23
I had lot of fun with my friend but the controls are a bit heavy !

Good job !
eonarheim
eonarheim9 May 2017, 02:46
This reminds me a lot of "Spacewar!" a classic game built for the oscilloscope https://en.wikipedia.org/wiki/Spacewar! on a very old-school pdp-1

I like that the cursor was hidden from me so it didn't block the game, but when I hit the down key on my keyboard it scrolls the game off the screen while playing in the web player, fullscreen seems to address the issue. I really like that game engines like Unreal are adding WebGL/Canvas web player support across the board!

Other games by @pvg

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