
Suds of War
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Have you ever played with toy boats in your bathtub? Have you ever wondered what it would be like to have a * REAL * naval war?
If you answered yes to one, both, or maybe none of these questions, then this is the game for you !
In Suds of War, you control plastic boats in a war to dominate the bathtub. Destroy enemy ships and attack the enemy base (a sponge). Rubber ducks block your way to victory, so go around them.
You start the game with three ships, try to hold on to them. If for some reason all three cannot be placed, the unplaceable ships will be available for immediate spawning, but you can only spawn next to your base.
Web |
Windows (x86) |
Windows (x64) |
MacOS (Universal) |
Linux (Universal) |
Source on BitBucket
Advanced warning that the Linux build has not been tested. Also, the Mac one required me to change some security settings on my MacBook. If you know how to fix this, please let me know! (It complained that it was downloaded from Dropbox. I have it set to allow me to run programs that are not from the App Store.)
Left-Click to select or deselect a ship
Right-Click after selecting to attack or move
At the bottom of the screen is an end turn button and the status of your ships.
Click the ship icon to respawn a ship. Ships have a cooldown timer that is displayed on the button. The more ships you have down, the longer it takes them to respawn.
Your goal is to destroy the enemy sponge before the enemy ships destroy your sponge.
- Unity 5.6.0f3
- Blender for 3D modeling and some rendering of GUI elements
- Bfxr for creating sound effects
- GIMP 2 for image editing
- Audacity for editing audio files
- LMMS for creating music
For posterity sake, this game was developed completely in 72 hours by myself and my son. We each contributed the following items:
- James: Most coding, Music, Some models and graphics, UI development
- Anthony: Most models and graphics, Particle system scripting, UI development
We hope you enjoy our very first entry into the Ludum Dare game jam as much as we enjoyed making it.
If you answered yes to one, both, or maybe none of these questions, then this is the game for you !
In Suds of War, you control plastic boats in a war to dominate the bathtub. Destroy enemy ships and attack the enemy base (a sponge). Rubber ducks block your way to victory, so go around them.
You start the game with three ships, try to hold on to them. If for some reason all three cannot be placed, the unplaceable ships will be available for immediate spawning, but you can only spawn next to your base.
Links
Web |
Windows (x86) |
Windows (x64) |
MacOS (Universal) |
Linux (Universal) |
Source on BitBucket
Advanced warning that the Linux build has not been tested. Also, the Mac one required me to change some security settings on my MacBook. If you know how to fix this, please let me know! (It complained that it was downloaded from Dropbox. I have it set to allow me to run programs that are not from the App Store.)
Controls
Left-Click to select or deselect a ship
Right-Click after selecting to attack or move
Tips
At the bottom of the screen is an end turn button and the status of your ships.
Click the ship icon to respawn a ship. Ships have a cooldown timer that is displayed on the button. The more ships you have down, the longer it takes them to respawn.
Goal
Your goal is to destroy the enemy sponge before the enemy ships destroy your sponge.
Tools Used
- Unity 5.6.0f3
- Blender for 3D modeling and some rendering of GUI elements
- Bfxr for creating sound effects
- GIMP 2 for image editing
- Audacity for editing audio files
- LMMS for creating music
Contributors
For posterity sake, this game was developed completely in 72 hours by myself and my son. We each contributed the following items:
- James: Most coding, Music, Some models and graphics, UI development
- Anthony: Most models and graphics, Particle system scripting, UI development
We hope you enjoy our very first entry into the Ludum Dare game jam as much as we enjoyed making it.