Sunshine's BATTLEACADEMY
http://battleacademy.chibifire.com/
We did not finish the game portion.
A battle royale tech demo: I (iFire) and djdduty implemented multiplayer chat and movement and promptly ran out of time.
The concept was that the players would have a battle royal with bullets and a shrinking playfield until a winner was determined.
Inspired by virus eating games.
Github repo: https://github.com/fire/sunshines_battleacademy
Uses a javascript client and elixir phoenix for the server.
The server is stateless except for an in-memory cache. There is no global game loop. Each player spawns a process on the server that queries the in-memory database repeatedly.
The site is hosted on a docker container on a Kubernetes cluster.
We did not finish the game portion.
A battle royale tech demo: I (iFire) and djdduty implemented multiplayer chat and movement and promptly ran out of time.
The concept was that the players would have a battle royal with bullets and a shrinking playfield until a winner was determined.
Tech
Inspired by virus eating games.
Github repo: https://github.com/fire/sunshines_battleacademy
Uses a javascript client and elixir phoenix for the server.
The server is stateless except for an in-memory cache. There is no global game loop. Each player spawns a process on the server that queries the in-memory database repeatedly.
The site is hosted on a docker container on a Kubernetes cluster.
Tags: #multiplayer
Genres: action