Taco Giant
It's tough being a big guy in a small world.
You are the Taco Giant, delivery tasty taco treats to the tiny townsfolk! Complete a delivery to receive a tip, but if you crash into anyone you'll have to pay them to keep them happy.
Our Game
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Taco Giant on itch.io
Source
How to Play
===========
- Use the left and right arrows to move
- Use the up arrow to jump
- Use the down arrow to drop off a building
- Deliver tacos to the little people that want them and avoid harming innocent bystanders!
- Remember to refill your tacometer at the friendly neighborhood taco trucks.
We Are
======
- Bobby - Craft Services onlywinningmove
- Sarah - Chief Seismologist
- Ben - Taco Enthusiast
- Naomi - Head Landscaper
- Ant - Pixel Pusher antsama
You are the Taco Giant, delivery tasty taco treats to the tiny townsfolk! Complete a delivery to receive a tip, but if you crash into anyone you'll have to pay them to keep them happy.
Our Game
========
Taco Giant on itch.io
Source
How to Play
===========
- Use the left and right arrows to move
- Use the up arrow to jump
- Use the down arrow to drop off a building
- Deliver tacos to the little people that want them and avoid harming innocent bystanders!
- Remember to refill your tacometer at the friendly neighborhood taco trucks.
We Are
======
- Bobby - Craft Services onlywinningmove
- Sarah - Chief Seismologist
- Ben - Taco Enthusiast
- Naomi - Head Landscaper
- Ant - Pixel Pusher antsama
Genres: platformer
Tools: Phaser


Comments14
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Please check out our submission as well:
- https://ldjam.com/events/ludum-dare/38/plutus
Thanks! :smile:
http://www.apostategames.com/
I enjoyed the graphics and watching the little people fly away and scream!
My only nit pick is that its :flag_br: Samba paired with :taco:
However I think the game is a bit too slow and it's very hard to avoid bystanders.
I agree with @kwisarts in that it's a bit difficult to not kill any one.
Good job !
The big guy's art style seemed a bit different than the little guys, which was a tad jarring. The only real gameplay issue I noticed was when transitioning screens you don't know who may be immediately crushed underfoot when you start the next screen.
I liked how when you hit a gnome, the were just relocated. That kind of let you plan a path to moved gnomes into 'better' positions that didn't impede you as much. I also liked having to do a quick cost-benefit analysis for crowds to determine if I would net a tip if I went barging in to deliver a taco.
Obviously a taco cannon would be a more lucrative venture...
The character designs are pretty cute all around. Some nice details on the giant, with the protruding gut and everything.