Hey guys! This game is kind of an idle audio exploratory game based on graph theory.
...that makes it sound like no fun at all. Let me try again.
Play as an aspiring communications mogul, seeking to connect the far corners of the world with the fastest in data transmission technology. Advance from simple messengers (with exceptional memories) to the Internet and beyond! When you can teleport to any city on the planet, the world isn't so big anymore.
Instructions
- Click and drag to connect cities. - Select connection types by clicking them (once available). - Research technologies to unlock new connection types and inspire the populace to send more data. - The game doesn't end (you will have to exit with alt-f4), but you can consider yourself the greatest communications company in the world once you research Brain-Computer Interaction.
Tips and Tricks
- Aim for fast connections - the sooner your message arrives, the more you are paid! - Larger cities send and receive more messages! - Message sizes increase as you move through the ages, and your old technology won't cut it! Be sure to replace your aging connections!
Download
Hosted on Dropbox (43.1 MB) Download and extract, then run the .exe. Ensure the data folder is in the same directory as the .exe
WoW... The music... That's amazing!!! Very good job on it! The evolution of the music with the upgrade are very cool. The concept is fun (it remind me a little bit mini-metro ^^) But the game is quite easy. We don't know which is the best evolution when we buy it (OK.. It's the last!) Nice entry!
The music is just amazing and the UI as well. The overall concept is appealing to me, but there could be some stuff done differently, so it isnt always the same which is how it kinda feels right now, but still is cool. Would love to see more of this in some post compo version where is has more features. Great job!
Wow! Really great use of audio, love the music & sound design - great writing too. Took me a bit to get the hang of the gameplay - the animation coming off of the nodes seemed to indicate they wanted to send messages, but when I created that implied link, they didn't send messages immediately, so I wasn't sure if that was what I was supposed to be doing. Also the visualization, while cool, didn't quite jive with my understanding of the stats - it seemed like I had smoke signal links with messages that looked like they were traveling really slowly, despite that speed stat being high. Still it was cool to try to create efficient networks & the progression was satisfying too. Nice work!
Man, this is awesome. The audio pretty much makes the game. It gives a great sense of progression and has a creative take on how faster communication makes our world smaller. I had a great time creating the huge web at the end when I had more money than I knew what to do with.
Wow, really nice to see some music evolution in the game. Like the concept, though having some negative thing to balance out with the transmissions would be nice to add some difficulty. I believe some lines would get overloaded over time and would want to be upgraded for efficiency, but it was hard to tell.
Reminds me a bit of Mini Metro, but like the sound/communication vibe. Would be cool if having a mix of communications was more beneficial so audio would diversify. Lot of potential for some interesting dichotomies in gameplay.
I was playing because of the music. The way you fade out/in music depending on the ratio of elements is extraordinary. I am amazed.
Very well done.
The only thing I found unintuitive is the relative speed of different technologies. There are two columns of technologies and there's no hints as to how the two relate. I just used the left column (messenger, horse, train, planes, teleports).
This is absolutely one of the most fun games I've played this Ludum Dare. My favorite thing by far is the fun and catchy music, and I love that it is actually feedback on game progress. The game itself is quite fun and addicting. Excellent work!
Oh wow this is lovely. The presentation is fantastic and having the layers of sounds/music build up on each other is so satisfying and fun. The way the music evolves and changes with upgrading communication is just so so good!
I think the descriptions of the techs and builds should be up on the right hand side near the buttons. I missed the descriptions/information initially since they were at the bottom of the screen a fair ways away, and they're a good funny read too! And perhaps having the communication you haven't unlocked be a little clearer or even have a wee symbol by them.
Man I'm gonna have to go back and play this again later, it's very polished and I lost track of time with it! The whole things feels very juicy, especially when communication starts pinging off all over the place.
Looking forward to seeing that victory screen if you're still developing post-dare, I think that would round the experience off very nicely.
I like this game, that it contain graphs and the music is a blast. It didn't quite get it, why the messages got slower, but I think this is because it shows the speed relatively (to the fastest one or the current age)?
Also I don't quite know how speed and how bandwith exactly influence the messages. More is better of course and I know both terms, but how do they work in the game? That isn't completely clear for me.
That are just areas I would improve, in the end I liked the experience. :-)
Comments17
The concept is fun (it remind me a little bit mini-metro ^^) But the game is quite easy.
We don't know which is the best evolution when we buy it (OK.. It's the last!)
Nice entry!
The overall concept is appealing to me, but there could be some stuff done differently, so it isnt always the same which is how it kinda feels right now, but still is cool. Would love to see more of this in some post compo version where is has more features.
Great job!
The game reminded me a ton of Transmission, which is another game about communication technology with an awesome dynamic soundtrack.
I'm giving this top marks.
Reminds me a bit of Mini Metro, but like the sound/communication vibe. Would be cool if having a mix of communications was more beneficial so audio would diversify. Lot of potential for some interesting dichotomies in gameplay.
Very well done.
The only thing I found unintuitive is the relative speed of different technologies. There are two columns of technologies and there's no hints as to how the two relate. I just used the left column (messenger, horse, train, planes, teleports).
Great game. I hope you win in AUDIO. :)
I think the descriptions of the techs and builds should be up on the right hand side near the buttons. I missed the descriptions/information initially since they were at the bottom of the screen a fair ways away, and they're a good funny read too! And perhaps having the communication you haven't unlocked be a little clearer or even have a wee symbol by them.
Man I'm gonna have to go back and play this again later, it's very polished and I lost track of time with it! The whole things feels very juicy, especially when communication starts pinging off all over the place.
Looking forward to seeing that victory screen if you're still developing post-dare, I think that would round the experience off very nicely.
Fantastic game
I like this game, that it contain graphs and the music is a blast. It didn't quite get it, why the messages got slower, but I think this is because it shows the speed relatively (to the fastest one or the current age)?
Also I don't quite know how speed and how bandwith exactly influence the messages. More is better of course and I know both terms, but how do they work in the game? That isn't completely clear for me.
That are just areas I would improve, in the end I liked the experience. :-)