
The End and the Beginning
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...
Those who knew
what was going on here
must make way for
those who know little.
And less than little.
And finally as little as nothing.
In the grass that has overgrown
causes and effects,
someone must be stretched out
blade of grass in his mouth
gazing at the clouds.
____Extrait of <The End and the Beginning > BY Wislawa Szymborska
The first one is the world of the "text"; If we get a text (like the fiction), the text can create a small world (space) in which the player can play, transform, or compose the words in the same time, to create some new texts, like the stream of consciousness.
The second one is about the world of the hero or protagonist himself in the video game. The tasks we make, the difficult levels that we can figure it out, this fictional world, which means nothings for us, but everything for the protagonist; The game world is belonged to the protagonist or the player? The interaction between the player's subjectivity and the avatar of the Text, which has a interesting force in it.
"Who's the author? " Asked by Michel Foucault.
“Who's the player?" Asking by us.
Game Designer: YE Zitao;
Programmer: Kurisu L; art^9 ; Ahikz L;
Art: YE Zitao, Check Pi;
QA: Check Pi;
Tools:
Unity 5.6;
Bxfr;
Magicavoxel;
Ludum Dare 39...
Cooperation in distance;
##Link
https://yzitao.itch.io/the-end-and-the-begining
Those who knew
what was going on here
must make way for
those who know little.
And less than little.
And finally as little as nothing.
In the grass that has overgrown
causes and effects,
someone must be stretched out
blade of grass in his mouth
gazing at the clouds.
____Extrait of <The End and the Beginning > BY Wislawa Szymborska
Concept
We want to try to represent two spaces or "worlds" within the interaction of the video game;The first one is the world of the "text"; If we get a text (like the fiction), the text can create a small world (space) in which the player can play, transform, or compose the words in the same time, to create some new texts, like the stream of consciousness.
The second one is about the world of the hero or protagonist himself in the video game. The tasks we make, the difficult levels that we can figure it out, this fictional world, which means nothings for us, but everything for the protagonist; The game world is belonged to the protagonist or the player? The interaction between the player's subjectivity and the avatar of the Text, which has a interesting force in it.
"Who's the author? " Asked by Michel Foucault.
“Who's the player?" Asking by us.
Members
Game Designer: YE Zitao;
Programmer: Kurisu L; art^9 ; Ahikz L;
Art: YE Zitao, Check Pi;
QA: Check Pi;
Tools:
Unity 5.6;
Bxfr;
Magicavoxel;
Ludum Dare 39...
Cooperation in distance;
##Link
https://yzitao.itch.io/the-end-and-the-begining