The Inner Lock
EPILEPSY WARNING. Proceed with extreme caution.
Controls:
W - move forward; mouse - look around.
Certain audio files were taken from external sources:
http://freesound.org/people/lezef/sounds/27201/
http://freesound.org/people/lezef/sounds/27203/
http://freesound.org/people/lezef/sounds/27205/
http://freesound.org/people/lezef/sounds/27207/
http://freesound.org/people/Taira%20Komori/sounds/213691/
http://freesound.org/people/Corsica_S/sounds/22617/
http://www.freesound.org/people/michael_kur95/sounds/342742/
Download for Windows\Linux: https://eveningwayward.itch.io/the-inner-lock
Twitter: https://twitter.com/eveningwayward
Genres: adventure




Comments78
There wasn't much to do unfortunately, but you definitely created an eerie atmosphere.
There wasn't much to do unfortunately, but you definitely created an eerie atmosphere.
Keep up the good work :D
Keep up the good work :D
Maybe that's how you designed it, but while the mood was really interesting, I didn't get what you wanted from me (or what you wanted from the player to be exact).
So... I fell kinda frustrated after playing (but again, maybe that's what you were aiming for ๐)
Maybe that's how you designed it, but while the mood was really interesting, I didn't get what you wanted from me (or what you wanted from the player to be exact).
So... I fell kinda frustrated after playing (but again, maybe that's what you were aiming for ๐)
See my jam game here: https://ldjam.com/events/ludum-dare/38/limited-space
See my jam game here: https://ldjam.com/events/ludum-dare/38/limited-space
The sound of a lightbulb smashing is not a jumpscare at all as it's more of a bug and unfinished feature. I tried to make the lights on the semaphores (those mechanisms slowly descending from above) blink in a cycle, and thus they would explode once the player enters the trigger near the semaphore itself, but my time management was so bad that I didn't have any time left to set that function up.
The sound of a lightbulb smashing is not a jumpscare at all as it's more of a bug and unfinished feature. I tried to make the lights on the semaphores (those mechanisms slowly descending from above) blink in a cycle, and thus they would explode once the player enters the trigger near the semaphore itself, but my time management was so bad that I didn't have any time left to set that function up.
The standout for me here was the sound design; it went a long way to enhance the atmosphere you set up with the visual post-processing.
I'm actually glad there wasn't a jump scare at the end!
The standout for me here was the sound design; it went a long way to enhance the atmosphere you set up with the visual post-processing.
I'm actually glad there wasn't a jump scare at the end!