(Web) The Small Worlds

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.71
Innovation★★★★★★★★★★3.64
Theme★★★★★★★★★★3.72
Graphics★★★★★★★★★★2.56
Audio★★★★★★★★★★2.83
Humor★★★★★★★★★★1.77
Mood★★★★★★★★★★3.00
Screen1.PNGThe Small Worlds is a minimalist physics game for LD38.

You goal is to crash all the planets (small worlds) into the sun by creating more planets.

Press H to view controls ingame.

WASD > Move Camera

Mouse Wheel > Zoom

Q > Slow Down Time

E > Speed Up Time

R > Restart

F > Quit

Click & Drag to create planet.

While Dragging, Use the Mouse Wheel To Make Planet Bigger/Smaller

WebGL

Source

Comments15

Khorm1 May 2017, 20:54
Really chill and enjoyable, I like physics game and this is a nice one. I completed all levels except 4 because I diden't seem to be able to start it, It was a bit too easy to shoot a planet out of orbit and the speedup with Q diden't seem to work. Other than that it was a nice experience.
torcado
torcado1 May 2017, 22:29
Interesting idea! And surprisingly difficult. The gameplay basically devolved into just making a huge planet right next to the sun in a direction opposite the target planet's trajectory.

Good job!
caterein3 May 2017, 19:39
Good entry. It took me a couple tries to figure out the controls (I kept re-clicking on planets to move them again, which created another planet on top of the first). I do wish the levels had differed a bit more from each other in terms of strategy. Overall, well done!
Louspirit
Louspirit11 May 2017, 10:50
This is a nice take of the theme, and an unseen gameplay. The music is well adapted with the ambiance. It was not clear what actions were right and what were wrong : I didnt understand why I died. Maybe you could add a tutorial ingame? The next step can be add more variety to levels. Good job!
Vidinu
Vidinu12 May 2017, 00:04
A singular idea but too confusing for me. I've tried it several times and I've completed the first 2 levels but I don´t have the feeling that I've learned to play ... I've just been lucky :smile:

Anyway good work ^^
Sparrow13 May 2017, 21:23
Solid and strong entry! I wish there were more levels because i really enjoyed! Had a blast blasting planets. :grin:
Jaenis14 May 2017, 10:42
Nice idea! Using gravity (only) to pull planets from their orbits, very novel. I liked it a lot! Also quite interesting difficulty, since you have to create more planets to divert existing ones, and also those need to be destroyed. Really cool.
korvyashka14 May 2017, 11:58
Honestly, I barely managed to finish level one after plenty of tries.

Very challenging(at least for me), but I liked the idea.
ThatSnillet16 May 2017, 19:33
Really chill and fun. It is really hard, but in a pretty good way. Interesting idea
joekinglake
joekinglake16 May 2017, 19:37
Really interesting idea, very difficult to pick up but satisfying to master. Loved the visual aesthetic of the game but the sfx were a little harsh compared to the visual style (music was really lovely though). Great work! :-) I could see this working really well on a mobile device!
feips16 May 2017, 19:43
I really think you should develop this further, it's very chill and fun, but a little bit hard at the same time. Also, level 4 didnt start.
IanMorrison16 May 2017, 19:55
Interesting idea. Tough to wrap your head around, but it's neat to be messing around with orbital mechanics like this!
Dining Philosopher
Dining Philosopher16 May 2017, 20:07
Fitting audio, I finished all three levels (The last one did not work... Was the world too _small_ for another level?).

Innovative idea, but not very challenging from a puzzling point of view. I just created a planet behind the first one, moving in the opposite direction. Perhaps having multiple starting planets could help, a limited number of player-created planets, a timer before which all planets must have crashed, friction to make the near-misses a bit more forgiving, and special interactions between planets? The downside would of course be that it would take away from the minimalism. GG
Flaterectomy
Flaterectomy16 May 2017, 20:25
An interesting concept, but I simply didn't have the patience for it (probably my flaw, not yours). I'm not sure why crashing planets together makes me lose instantly when the goal is to make things disappear into the sun. Surely their debris going in would be thematically fine? I would've preferred a timer on this rather than the requirement of destroying all planets.

The graphics are basic, not necessarily in a bad way, but it felt a little spartan. The music's nice, but the sound effects are very contrastingly harsh to the soothing soundtrack.

Nice work, wish it was my kind of game. :D
Jiri_One
Jiri_One18 May 2017, 13:00
Well made and polished game liked the calming soundtrack and the concept, although the game was a bit hard I would love to see it developped(?) further

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