Thieves, it's a small world

by ventura
Overall★★★★★★★★★★2.50
Fun★★★★★★★★★★2.25
Innovation★★★★★★★★★★1.75
Theme★★★★★★★★★★2.25
Graphics★★★★★★★★★★2.00
Audio★★★★★★★★★★3.00
Humor★★★★★★★★★★3.00
Mood★★★★★★★★★★2.67
In this game you must catch a thief around the world. Follow the clues that people give you, ask but be carefull you have limited time and time past fast when you travel and ask.

Images:

https://snag.gy/Nvto5d.jpg

https://snag.gy/eZunwT.jpg

https://snag.gy/6Vvufl.jpg

Web game:
https://ventura.itch.io/thieves-its-a-small-world

Game download:
https://drive.google.com/open?id=0B24U0IYRWpXuUmZjTkFPOFJiWWc

Source Code:
https://drive.google.com/open?id=0B24U0IYRWpXuamFXaHZ3eGlpWU0

The source code can improve quite a lot. I would like to receive comments about my errors.

This idea looks quite similar to Carmen San diego but it's a little different I hope you like :)

Enjoy!
Tags: #retro
Genres: strategy
Tools: Unity

Comments8

Valicitor
Valicitor1 May 2017, 15:12
It's a good game, you can catch the thief a little too easily for my liking, I played it four times and caught the thief every time, on one pass I catch her immediately. I do feel like this game has potential, adding more countries and such. Nice work so far though.
gamechoy
gamechoy5 May 2017, 00:01
This seems incomplete, the idea and mechanics are here, it just needs more content. It would be interesting to see where you take this. Nice entry.
TomBuston
TomBuston7 May 2017, 22:14
This made me think of the Carmen SanDiego games, was it you inspiration ? Anyway, I liked the humor, I would have liked to investigate a bit more instead of just going to the next city and hoping I'd find the thief. This has potential !

Nice work, keep it up !
Kodiqi
Kodiqi8 May 2017, 05:49
I used to like the Carmen San Diego games and I was thinking of doing my LD38 game in the same style as well. I went with something different in the end as I didn't think flying around the world fit with the theme of a small world all that well.

Also, the great part about the Carmen San Diego games was trying to figure out the next destination based on the clues you had, which was lacking in this game. You do have to cater the clues to your target audience, of course, though I think they would all want some degree of challenge involved. I think the quality of a game like this is very dependent on the writing too, so that would be my suggestion on what to focus on if you continue developing this further.
athomicus11 May 2017, 10:16
nice game but seems incomplete i know time is time - but nice
Jordgubben
Jordgubben14 May 2017, 09:56
I really enjoyed the writing in the intro. This game could be a bit longer and have trickier clues.

The font rendering is a bit muddy, but I'm starting to think this is a general Unity+OS X problem since a lot of Unity games seem to have the same issue.
🎤								ventura
🎤 venturaauthor14 May 2017, 20:18
yes @jordgubben, you are right, I didn't have time to improve the game since I am doing other projects and I forgot a lot of unity hehe. To be in the jam was awesome to remember it.

About fonts, yes you're right I think there is an option in unity that allows you to put less muddy, but since it's about time people just go with default and don't search fonts. I think it was a little more complicated than taht, but I cannot remember well.

Anyway hopefully I will have more time soon, and every one is welcome if want to help me to develop this game more. :)
Jupiter_Hadley
Jupiter_Hadley7 Jun 2017, 20:27
Nice idea! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)

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