Great job! Nice old school adventure. I like the idea of collecting the different colors. Would love to see some weapon pickups or life pickups. I died pretty quickly the few times I played.
Hi guys! Just a little tip for your next games: please don't forget the ones with an AZERTY keyboard... I had to update my system mapping to play!
Solid style, I think the game could use some modern design cues, like a way to heal between dungeons. Maybe a bit more telegraphing of enemy attacks so dodging is easier.
It was so much frustration to understand the controls, after I understood how to kill stuff (after 2 deaths btw) I started hunting down those dragons, but I found that really hardcore because there's no healing items in game and dodging slime's and dragon's fireball's at the same time is way too hardcorish. The graphics was nicely done in old school kinda way, music was cool too, good work on that.
It was so much frustration to understand the controls, after I understood how to kill stuff (after 2 deaths btw) I started hunting down those dragons, but I found that really hardcore because there's no healing items in game and dodging slime's and dragon's fireball's at the same time is way too hardcorish. The graphics was nicely done in old school kinda way, music was cool too, good work on that.
Comments10
BTW, great game, I liked the mood and pixel art!
Solid style, I think the game could use some modern design cues, like a way to heal between dungeons. Maybe a bit more telegraphing of enemy attacks so dodging is easier.
WHY
I couldn't kill a singe dragonnnnnnn
It reminds me of Lagoon (SNES). BUT LAGOON DIDN'T KILL ME WITH SO LITTLE MERCY T___T