WorldWiper

WorldWiper

This game is from ldjam.com, which is currently unavailable.
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An Attempt at LD38 with very to little no preperation.

Download:
https://drive.google.com/drive/folders/0BysW7hFWZ5olSlYxVUJMRXJOeGM

SourceCode/projectFiles
https://github.com/Shamzaa/LudumDare

Goal: kill all the enemies on the world to be able to jump to a new one to kill more enemies. continue this for as long as you can, to increase your score.

Controls:
- W: jump
- A/D: Move left and right
- Spacebar: shoot
- left ctrl: jump to new world

Screenshot and elements explained:

Marked areas explained:
1. enemy, kill it fam.
2. skulls surrounding the minimap, crossed skulls indicate that you have cleared the side.
3. The player, that's you!
4. minimap, highlighed area indicates which side of the world you are on.
5. healthbar and current score.

Notes:

- Learned a lot about using unity to make games, which was the initial goal in the first place. :)
- Probably didn't stay true to the theme as I hoped, but I got practice using unity to make schtuff.

Backend and how stuff works:

- world is created through code, probably should've used a map editor with tiles, as I figured out I suck at generated content.
- 4 platforms that are spaced out, counts as the sides of the world, with teleporters placed at the edges so you can transition between the sides.
- OOP structure between objects using managers that instantiate stuff.
- entering a new world is the worldmanager replacing the old world with a new one, and since the world is somewhat randomly generated through code through selecting sprites and block count, the new one should be different from the old one.
Found a bug?
Tell us on Discord