WRAP

Play it online! :tada:
WRAP is a little puzzle game where the edges of the level wrap. It's open source, too.
How to control the thing
- arrow keys- `m` to mute music 🎵
People who made the thing
- alex wrote most of the code since he's the only one who knows what he's doing- josh gave us an idea and made all the art and concepts for it
- init wrote a bunch of terrible code and also made art
- liam fixed all the bugs in init's terrible code
- quat made a level and gave some quality-of-life feedback
- everybody made levels <3
- eq did nothing but still wanted credit
- we ~~stole~~ got the music from an awesome guy called 505
Play the thing
If you didn't notice above, the game can be played using the magic of HTML5. Play it!A picture of the thing

This was the first Ludum Dare any of us did. Hopefully it worked out!
Genres: puzzle

Comments44
on the music, ~~we stole it from~~ it was made by 505, not us - so don't rate the game based on that, sorry :P
on the music, ~~we stole it from~~ it was made by 505, not us - so don't rate the game based on that, sorry :P
The only thing I didn't ever figure out is what the difference between the purple/yellow platforms is...
The only thing I didn't ever figure out is what the difference between the purple/yellow platforms is...
I think I would have enjoyed the game more if there were hard, obvious ways to beat the level, but subtle, slightly-easier ways to beat the level that only thoughtful players would come up with. As it was, most levels were just a linear path with no choices to make, so I pretty much turned off my brain while playing the game (which isn't necessarily a bad thing).
Very nicely polished, cohesive experience!
I think I would have enjoyed the game more if there were hard, obvious ways to beat the level, but subtle, slightly-easier ways to beat the level that only thoughtful players would come up with. As it was, most levels were just a linear path with no choices to make, so I pretty much turned off my brain while playing the game (which isn't necessarily a bad thing).
Very nicely polished, cohesive experience!
I love the minimalist style/feel of it, but like others have said it gets a little hard to look at. Perhaps a toggle or variety of colour schemes would work? I do like this tiny play area within a sea of colour though.
Also I feel that the effect for hitting the goal should be different/more congratulatory, since it's the same as when you land on a spike. It feels a little negative even though that's the aim, though that could be down to the sound effect more than anything.
Really enjoyed playing this through to the end! Lovely, simple, well-realised concept. Great job on your first LD :D
I love the minimalist style/feel of it, but like others have said it gets a little hard to look at. Perhaps a toggle or variety of colour schemes would work? I do like this tiny play area within a sea of colour though.
Also I feel that the effect for hitting the goal should be different/more congratulatory, since it's the same as when you land on a spike. It feels a little negative even though that's the aim, though that could be down to the sound effect more than anything.
Really enjoyed playing this through to the end! Lovely, simple, well-realised concept. Great job on your first LD :D