Twinstick arcade shooter. Guard your power station from the incoming elecromites. Kill electromites to charge the station. Be careful, everything costs power (except shooting, I'm not that cruel).
A cool take on a classic game idea. I like the idea of everything costing power, but I wish there was a little more to do to force some more decisions about what to spend power on. Also, my clicking finger got very tired very quickly. it looked sharp and sounded great though, so well done! Thanks for making and sharing this.
It was a fun game with nice graphics as well. If there was one thing I had a problem with while playing it is how the level wraps around. It just confused me, and resulted in many deaths (especially when the enemies spawn right on top of me doing that). Other than that, it was really fun. The audio was quite nice as well.
I really liked the feel of this game, and the graphics were great as well. Although this game's gameplay(shoot stuff to charge) is in the majority of games I've seen, this one is certainly one of the best ones at that. I feel like the enemies should have spawned a bit slower, although that is a minor complaint! :p
Like this one! Nice game feel, very polished. The way you made it all on one screen is really cool!
Some suggestions: - The cursor is nearly untrackable (too small) and it seems to be offset from where you'd expect it to be - Clicking the mouse repeatedly is extremely straining on the fingers, a button press or holding the mouse would be nicer.
Very solid compo entry. BUTTER SMOOTH bullet hell gameplay, I like!
Likes: - nice, fleshed out sprites - buttery fluid scrolling, someone knows how to set their frame rate in GameMaker :D - nice music, sound works too - lovely pseudo-3d perspective. I'll remember this idea for future game jam games, this is genius!
Try differently - a bit chunky in download size, probably because it contains the gamemaker project. - more hit feedback on the enemies. make them go BOOM!
Overall: - definitely the smoothest title I played, and one of the most frantic ones
I love the artstyle, looks very polished. The isometric camera is weird at first, but I got used to it. It plays very smoothly and the music is very nice.
I don't know why but I found it weird that the reticule doesn't move when I do. I always thought it would move with me, so I could keep shooting while running to aim elsewhere instead of moving the mouse at the same time.
The art was super awesome. Great job. Movement was super smooth. With so much going on I would like a click and hold function for the mouse instead of jamming down on my mouse click. but all together very good.
The graphics are very nice. The main character looks as if 3D, but it is all fake of course.
2 EZ as someone might say... There is very little challenge as you have ample HP and you respawn after death anyways. I would have gone with a single hit out system myself.
The graphics looks good, the music and sfx are nice, the gameplay is fun. I think you need to make the cursor bigger (more apparent) since I had a hard time following where I am pointing while shooting. And, why would you ever put the game and source code together? this makes it take much more time to download (at least for my net speed).
I like the cavalier view. Also i like the animation and mood. It is an enjoying game. Good job :D Maybe try to make him fall off the stage. And when the robot shoot, try to make him shake for more intense shooting feeling.
Wow, nice game maker studio entry! It looks so good: nice sprites, effects and animations. Music is good either. It's practically impossible to survive when time pass hehe.
I'm impressed with this kind of 3d animation of the player :)
Very nice defense game, it is pretty similar to mine. It would be awesome if the crosshair was bigger and the fire button could be hold for shooting. Nice entry, good job!
That was a lot of fun and was impressed with the aesthetic! I see a lot more potential in this as a fun mobile game! As a fellow Gamemaker Dev I was moreso impressed with the overall look! The only thing I felt was weak was the audio but good work!
Comments21
Some suggestions:
- The cursor is nearly untrackable (too small) and it seems to be offset from where you'd expect it to be
- Clicking the mouse repeatedly is extremely straining on the fingers, a button press or holding the mouse would be nicer.
Likes:
- nice, fleshed out sprites
- buttery fluid scrolling, someone knows how to set their frame rate in GameMaker :D
- nice music, sound works too
- lovely pseudo-3d perspective. I'll remember this idea for future game jam games, this is genius!
Try differently
- a bit chunky in download size, probably because it contains the gamemaker project.
- more hit feedback on the enemies. make them go BOOM!
Overall:
- definitely the smoothest title I played, and one of the most frantic ones
I love the artstyle, looks very polished. The isometric camera is weird at first, but I got used to it. It plays very smoothly and the music is very nice.
I don't know why but I found it weird that the reticule doesn't move when I do. I always thought it would move with me, so I could keep shooting while running to aim elsewhere instead of moving the mouse at the same time.
Overall I really liked the game. Good work.
2 EZ as someone might say... There is very little challenge as you have ample HP and you respawn after death anyways. I would have gone with a single hit out system myself.
Not bad really, Ok entry.
P.d. Sorry for my english :)
It's a shame it's not exportable for web, as this would definitely make a nice little time-killer on kongregate.
Great entry :)
It's practically impossible to survive when time pass hehe.
I'm impressed with this kind of 3d animation of the player :)
Good job!
I wish there was a bit less acceleration to the movement, and I wish you could hold the mouse button to fire.