That was a strange experience. The "a" key turned left as well as meowed, so I heard the meowing incessantly. It honestly took me a long while to find the box to birth a litter in. I want to say that the cat was cool looking and i like that it was animated. You even made sure to include the butt hole, so kudos for that.
I wish I could go on more adventures with the cat! Playing it for a couple of minutes and I still felt emotional for the characters. Annoying that the cats tail was taking up the entire screen and the meow sfx could have been better. Didn't really see how this was running out of power though.
Very neat! I got a little confused at times, for example, when I missed the hole in the fence, but I really like how the goals do feel like the thoughts of the cat.
This was great, excellent story telling and mood. Only thing is I think you accidentally bound the A key to play the meow sound effect as well as the X key
That ending... I liked the game. It took me a while to figure out where were the exits of each section. Although I'm not sure if you should make it easier. After all, you're a cat. Anyway, great job!
The tail in front of the camera is really irritating, as is the constant whining noise. Maybe that was the point. Very well done interactive storytelling, I really felt like my goals and feelings as a player lined up with the character's. However I did almost quit because of those two things.
Man this game brought tears to my eyes. It really proves visuals are not everything and story has a huge effect in a game.
Couple things I'd like to mention If you consider further development of the game. - UI could be more descriptive so the player knows what the mission is. - Better cam angles could help player see the are better. Cam was too close to the cat and tail blocks the view. - Textures and models could be improved and standardized.
Great story-game. I love how the same area was reused so what was first unfamiliar became more and more like a home! By far the most story and moody game Ive played here
Top notch storytelling and level design. It was fun to gain an understanding of the world, and as I was able to go more places I actually did feel more 'cat-like'. The fact that you can't tilt the camera is a really interesting and effective feature. Really well done.
nice butthole! I don't know how many times I jumped off the top of the rock, gliding as a cat is fun for some reason. Your grass is fricken great man, and what happened to the lawn chairs????
I really enjoyed the options for getting into the various yards. I didn't realize you could jump the wall by the fence to access the third yard, so I ended up crawling on the neighbours head and jump-hovering from there. Much more satisfying that way.
This game does a very nice job at explaining its goals and narrative with minimal text, and a bit of trial-and-error. It's unusual for a jam game to make me emotional, I can't help but give it 5 stars in Mood for the story.
Try to not cry... cry a lot. I'm not gonna say you "congratulations" cause you broke my heart... :'( But "nice" game tho, I really like the atmosphere and the graphics, it's amazing how you've create a credible world place from nothing in... gosh, only 48 hours (I just see it's a compo and not a jam). And there is also some sound design to dress up the game a little bit. It's a 5 stars Graphics and Mood for me. Also it was really enjoyable to climb on stuff especially people's head, but the very first objective was hard to figure out. Not really a problem tho, it's cool to just search and explore, and adapted to a cat. So good job mate, but why did you have to broke my heart ?? I hope there is a secret good ending. :'(
My favourite part was when I managed to help my poor cateen jump on a man's head and escape from the world. It was definitely endearing in its own way. Good work!
Comments30
This was great, excellent story telling and mood. Only thing is I think you accidentally bound the A key to play the meow sound effect as well as the X key
I liked the game. It took me a while to figure out where were the exits of each section. Although I'm not sure if you should make it easier. After all, you're a cat.
Anyway, great job!
The tail in front of the camera is really irritating, as is the constant whining noise. Maybe that was the point. Very well done interactive storytelling, I really felt like my goals and feelings as a player lined up with the character's. However I did almost quit because of those two things.
Well done over all!
Couple things I'd like to mention If you consider further development of the game.
- UI could be more descriptive so the player knows what the mission is.
- Better cam angles could help player see the are better. Cam was too close to the cat and tail blocks the view.
- Textures and models could be improved and standardized.
And thank you for the great game.
Wow... This broke my heart. Thank you.
I love the minimal UI, the low camera angle and some unrealistic goals near the end - it all adds to the experience of being a clueless cat.
(thanks for the comments everyone)
P.S. those poor kittens. :slight_frown: :crying_cat_face:
I really enjoyed the options for getting into the various yards. I didn't realize you could jump the wall by the fence to access the third yard, so I ended up crawling on the neighbours head and jump-hovering from there. Much more satisfying that way.
It was definitely endearing in its own way. Good work!