Nice controls! The dash felt really nice. I wish the game was longer, though, and I had troubles with some of the level geometry for the jump. Overall I would just like to see more of it, it seems like an interesting world and the presentation was very nice!
The game was fun and cleaver yet i found some, annoying things... 1. you could jump through the upper moss on signs 2. the blend of 2d block color and 3d beauty, it looked a bit like a happywheels game but the signs particles and robot were great!
The graphics are fantastic and it doesn't really look like a compo entry to be honest. The soundtrack is also very good. It's a bit too loud for the SFX, but it's not too bad.
The gameplay is a bit clunky, but it works. I feel like the energy is running out a bit too quickly. The idea with the ads is interesting and something that could be expanded on. I'm sure you wanted to make more out of that, but didn't have any time, but I appreciate the concept very much.
Other than that I don't have much else to say. Really solid entry, good work.
I loved the amount of detail you managed to put into the game, parallaxes, rain, that the signs followed perspective. The twist in the middle/end/start(:P) really made the game interesting, all in all great game!
Audio and sound are absolutely amazing, love the lava effect the most, the contrast was fantastic. Game was quite difficult until I realised I could boost up and most of the challenge disappeared, very impressed with how polished it is and although short, a great accomplishment. Well done! :grinning:
Amazing game, grahics and sounds are just awesome(really nice music), mechanics are simple, yet very enjoyable. Very nice polish of the game, hope you will continue work on this, because it would make really nice indie game.
The graphics and music are great, but the boost was a little clunky and hard to use. Maybe instead of having to press D, Space, Ctrl to boost forward, one could press D, Space, Space.
I loved this little platformer, I thought the audio and the graphics were very polished and the game was quite fun! The only thing I would say is that having the 'thrust' which is pretty much a jetpack automatically ascend rather than having to press 'up' or 'w' or however you choose to play. I kept running out of power because I kept expecting the jetpack to give me some kind of lift on its own. But really that is the only thing I could think of while I was playing, very good job otherwise!
I rather enjoyed that, more than I expected to. It's simple, stylish and polished, and fun too. I could have done with more frequent save points, but that's a reflection on my lack of ability rather than on the game itself. Very nice indeed.
Really nice game. Loved the music and art. Something to add in if you continue to work on this game is an option to remap the ctrl button. Found it hard to use when using wasd. Overall i really liked the game. Good Job!
Very cool mood. I really enjoyed the end, I thought it was quite cute and I was very pleased, that there was indeed something to the very left. That felt kinda rewarding
Sweet audio-visuals! The main melody stuck with me for quite a while. The ending is clever a way to get a bit more mileage out of the level assets :sunny: I'm certainly going to use something like that in a future project.
On the interactivity side there's nothing special to note. Basic platforming with a fuel system, because everyone is doing that now. I would have liked to see something special here too.
Very nice controls! I liked to dash *and* fly. Platforming was very nice, obstacles became increasingly hard, which was a nice touch!
Only tiny complaint: on the way back, the camera doesn't scroll down so you can see the platforms, and it becomes a leap of faith. I died a ton of times.
I wouldn't have minded that much, but I had to redo all the last part, because there wasn't a checkpoint on the top!
Other than that, lovely, lovely entry, and I'm still humming the music
I enjoyed this. There was some frustration doing several of the more complicated jumps and failing over and over, but that's it. Great music, great looks, smooth playing. Way to go! Thanks.
I am really sorry to ear that it won't work on osx, but since i don't have any acces to any mac, i can't try to fix it. Best i can do is remove this option i guess :(
That was a very cool game. Loved it from start to end. The controls were a bit difficult at times, and on my way back I would've liked to be able to look down, but it was easily overshadowed by the incredible graphics and sound. Fantastic job!
Comments33
1. you could jump through the upper moss on signs
2. the blend of 2d block color and 3d beauty, it looked a bit like a happywheels game but the signs
particles and robot were great!
good job (:
The gameplay is a bit clunky, but it works. I feel like the energy is running out a bit too quickly. The idea with the ads is interesting and something that could be expanded on. I'm sure you wanted to make more out of that, but didn't have any time, but I appreciate the concept very much.
Other than that I don't have much else to say. Really solid entry, good work.
The boost control feels a bit clunky to use.
I think the thruster conservation is very skill testing and fun.
I'm not sure why there's lava, but the explosion vfx is pretty.
The ads and the broken terrain really tell a story.
My only criticism is that the beginning is a bit slow.
On the interactivity side there's nothing special to note. Basic platforming with a fuel system, because everyone is doing that now. I would have liked to see something special here too.
Great job!
Only tiny complaint: on the way back, the camera doesn't scroll down so you can see the platforms, and it becomes a leap of faith. I died a ton of times.
I wouldn't have minded that much, but I had to redo all the last part, because there wasn't a checkpoint on the top!
Other than that, lovely, lovely entry, and I'm still humming the music