Short game created for #LD39, Running out of power. In this game you need to pass asteroid field, but all actions (move, rotate, shot) uses power. Be carefull you can run out off power! How to play in game. You need to just go up. I have problem with links so I will leave that here: https://nordtraveller.itch.io/asteroid-runner
Update: - Added distance meter - Zoom - Explosive mines
To play jam version you need to download jam version at down of page.
- I didn't have a sense of purpose, what are my goals, is the asteroid field infinite or can I escape? I tried to run away from the field too, just for fun, nothing happened, I got lost in the void.
I think just adding a score based on the progression on the field may solve that issue.
I think the idea of the game was a good idea, but I honestly did not know what my overall goals for the game were. I knew I was going through the asteroid field, yet it didn't know how long it went, and there was no score.
But I loved the graphics and the overall premise. Good Job
Hey, WE are a lot of us with asteroids mechanics, what is awesome i think, i liked very much the particle system solutions for thrusts, awesome low poly asteroids... actually i have a lot to learn from you ^) And finally if you don't mind, your game lack a few metagame's mechanics, like improving the engine or shields and thigs like this.
Echoing some other comments. Graphics were nice. The background music fit the feel of running through an asteroid field well. Nice work!
Suggestions:
- Shrink the player size to about half. Right now it was near impossible to navigate through the asteroids because the ship was so long it made turning impossible.
- Maybe have the damage you take from crashing into an asteroid scale with how fast you are moving? It would give an extra risk (going fast damages me more if I crash)/ reward (going fast means I waste less energy)
Bugs:
-I once was boosting forward and turning. Then I hit the brakes to stop my forward momentum and instead it boosted me sideways.
Cool idea! Was actually a lot of fun going slow and deliberate, trying to find a path through the asteroids. I loved the ship's graphics, the directional thrusters, and all the attention to detail given there. I would have liked to have some sideways shimmy movement ability, maybe with 'Q' and 'E'. Some kind of indicator for how close you are to the edge of the field would have been cool too, maybe a very simple map. Overall I really liked it, nice work!
This game looks beautiful. I think it needs a little more gamplay, I just went randomly around in the asteroid field not quite sure where I was supposed to go until I ran out of power. Is there some way to regain power?
It would be nice to have some indicator of how much do we still have to travel to the end. Solid graphics (especially particles). Overall nice experience.
It was a bit confusing to figure out what to do, I know I needed to exit the asteroid field, but I flew around aimlessly not sure where to go really, and the weapons seemed to not really do anything. The graphics were very nice though and although the music was strange it wasn't unfitting.
Awww man! I ran out of power inches away from being free, haha This is a fun game! I really like how you can see each thruster as it's being used. The music was a perfect fit as well. One note to others playing though: I recommend running it in fullscreen because the power bar wasn't visible for me in regular mode. Other than that, I don't really have any negatives to report... Good job on the game :grinning: :rocket:
Like the other comments mentiont it would be nice to have some indicator how far away the goal is. I like the music, graphics and the sound. Maybe it would be helpfull to have a sound for collision with an asteorid. Well done.
Neat little game with nice graphics! I felt I should've gotten a more obvious feedback when I get damaged by an asteroid (some rumbling sound perhaps?). I was pretty surprised when I suddenly exploded into 1000 pieces :D
Nice little game. I really enjoyed the atmosphere and graphics. The sound choices were nice as well. It also fit well with the theme. I'm not sure what the goal is, though. Is the asteroid field endless or am I trying to get out? If endless, it would be nice to have some sort of score to compare across runs.
Nice game ! The difficulty is well balanced. Graphics are great. Just some details : I think it would be better with more feedbacks when being hit or when shooting an asteroid.
This is a cool and fun entry! The graphics are gorgeous for a jam and the sound design is good. I agree with the feedbacks of the players before me, it needs more informations, signs and feedbacks, and maybe a motivation for the player, a backstory or something to justify why we are doing this. Good job :) :smile:
Really liked the lowpoly graphics of the shield and of the asteroids. Liked the gameplay, the movement was smooth. Iliked the atmosphere and the background sound, but I noticed it was not looping. Really fun game !
What I liked:
- The graphics are gorgeous
- Amazing sounds and atmosphere
What I disliked:
- I didn't have a sense of purpose, what are my goals, is the asteroid field infinite or can I escape? I tried to run away from the field too, just for fun, nothing happened, I got lost in the void.
I think just adding a score based on the progression on the field may solve that issue.