Baguette Hour

Baguette Hour

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overall: 3.07
fun: 2.83
innovation: 2.76
theme: 3.03
graphics: 3.60
humor: 3.13
For most of the team this has been the first game jam so don't expect much.

Baguette Hour is a dungeon crawler where food is your source of power.
You will play as a cliché french character of the 20th century, you are lost in caves deep underground. You will have to eat everything you can find to fight against the creatures roaming the caves.
Walking long distances will deplete your satiation and you will get weaker but faster.
Eating a lot will make you more resilient and stronger but you will be slower.

The levels are procedurally generated for a different experience each time.

The UI is not very intuitive so here is an little explanation:

The loot is not balanced so it might be quite hard to get fat.

Have a good time!

Tools

- Unity 2017
- Blender
- GIMP
- Visual Studio 2017

Post-Jam:
- WebGL port
- UI scale fix (to work with WebGL)
- reduced Game Over duration
- fixed typo
Found a bug?
Tell us on Discord