Ludum Dare #39compo
Battery Low

Instructions:
Use arrow keys to navigate and ENTER for action.
There are 3 kinds of chargers, which charge 3 different kinds of phones.
* Green lightning charger - green phone
* Small charger (horizontal) - old keypad phone
* Normal charger - all other phones
If a phone charges move hand towards phone and collect it. If a phone discharges, you lose a life.
Have fun playing and don't forget to post your high scores!
Gameplay video:
If you don't prefer itch.io , you can also play my game from https://goo.gl/w4Z8PG
PS: This was my first game jam. My best score is 81,600. Do leave a comment if you beat it :wink:

Tags: #fast-paced
Tools: libGDX

Comments59
Congratulations! :D
I think I should have made some more screenshots as the game concept was not understood clearly. Everyone please refer to this: https://vgy.me/ArUpF8.gif
Suggestions and comments on improvement: Primary thing that needs to be addressed imho is the noise phones make when fully charged, instead you should've made it a beep that stops after 1 second or something. The continues noise is really annoying.
p.s. check out my game as well please.
This is a great entry. It's fun in the way addictive phone apps are fun and it's great for the theme. The only complaint I have is that I personally would have preferred more identifiable features on phones and chargers separating them from similar-looking models.
If I had to choose three words to describe this game, they'd be creative, challenging, and fun.
The game becomes quite frantic! Who would have thought that the life of a professional phone charger would be that hard...
A bit of hectic music could have made the mood even better.
Nice game!
Oh, and I got a high score of 33900
>The Curse of Cell Phones.
>Faster! We must charge them all!
>...ran out of power.
Danae streams Ludum Dare 39: Day 1, part 1: Battery Low
It took me a minute to figure out the appropriate matching of phones and chargers. In particular, having two variants (black / white) of both the horizontal and the regular chargers made me think these are very different. After that initial confusion, however, this is a very fun game of multitasking and micromanagement. With a whole bunch of additional polish (music, better UI, combos?, etc) the core gameplay would shine. Good job!
I enjoyed the game a lot but I had to do a few retries to understand how to play. The art and sounds were generally good too.
I didn't understand how to play the game at first since I kept spamming left mouse button to pickup the chargers, I really wish that instead of enter you used the left mouse button but other than that I liked the game a lot.
Having a leaderboard would certainly also make the game more addictive since you would compete trying to get top score on the leaderboard. Good job!
t's a pity that the sounds are quite annoying.
The pacing is toooooo fast for new players! :) Maybe add some learning curve - start slow and get faster continuously.
When do I lose? After letting three phones drain out? It was not obvious from the game. But maybe it was at the description. But I'm too lazy to read the description, so I would appreciate if it was explained in the game itself :)
Thanks for making it, cheers for next time!