Ludum Dare #39compo
Battery Worm
The start of a collecty-avoidy-arcadey thing.
I guess using Unity when I hadn't touched it for years was a pretty iffy decision. I've made far worse games, I suppose :)
More fun with a gamepad, if you've got one.
Yellow squares won't hurt you, bats and red spiky things will :)
I guess using Unity when I hadn't touched it for years was a pretty iffy decision. I've made far worse games, I suppose :)
More fun with a gamepad, if you've got one.
Yellow squares won't hurt you, bats and red spiky things will :)







Comments17
Good effort.
-m
I liked the neon/Tron vibe you went with for the graphics. The explosion from dying at the end was also really satisfying to watch, made me less upset about losing haha! I will say that it took me some time to realize that the smaller grid-looking thing always in the middle of the screen was just the other side of the map. It was annoying/confusing at first, but after my realization I could tolerate it a bit more since I could see where new batteries/baddies were.
I will agree with some of the other comments that the game started to feel a bit tedious the longer I played. There wasn't much of a sense of urgency to it, which I feel like music and maybe a bit more active enemies could have helped. Still overall though, solid game!
Good luck!
Definitely needs some bleeps and blops there though.
Thanks for the linux build!