
Batt(l)ery
This game is from ldjam.com, which is currently unavailable.
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Hi, this is my first LD. I'm skilled programmer, but not the game developer, so this is one of my first games. I'm quite satisfied with the result. I like the graphics even though I'm not a designer. Hope you will enjoy it.
The game is for two player. You are controling a robot in an arena and your goal is to kill your opponent. The problem is your robot is powered by a battery (which is shared for both players) and your actions like walking and firing comsumes battery's power. When the battery is draind out, both robot will fall into sleep mode and will wake up after the restoring of 25% of battery's power. Battery is slowly charging itself, 1% per second. To charge a battery quicker, use power-ups which can be picked up a used on demand. When you are wounded by your opponent, there are two places with first-aid kits.
Tools used: PhaserJS + Meteor, Visual Studio Code, GIMP, Bfxr, Audacity
All graphics is made from scratch (especially robots), some a little inspired (heart) by other pixel art games. Sound effects created using Bfxr, mostly selected from random generated sounds and slightly modified (didn't understand the syth options well, so it was in fact blind experimenting).
The game is for two player. You are controling a robot in an arena and your goal is to kill your opponent. The problem is your robot is powered by a battery (which is shared for both players) and your actions like walking and firing comsumes battery's power. When the battery is draind out, both robot will fall into sleep mode and will wake up after the restoring of 25% of battery's power. Battery is slowly charging itself, 1% per second. To charge a battery quicker, use power-ups which can be picked up a used on demand. When you are wounded by your opponent, there are two places with first-aid kits.
Tools used: PhaserJS + Meteor, Visual Studio Code, GIMP, Bfxr, Audacity
All graphics is made from scratch (especially robots), some a little inspired (heart) by other pixel art games. Sound effects created using Bfxr, mostly selected from random generated sounds and slightly modified (didn't understand the syth options well, so it was in fact blind experimenting).